Ship Upgrades
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| Name | Module | Department | Effect | Requirements |
|---|---|---|---|---|
Genome |
Cloning | Allows you to modify operative parameters for operative chips Number of projects +1 |
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Trainings |
Cloning | You can assign a living operative to passively pump perks Training place limit +1 Improvement limit to Advanced level |
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Condensator |
Cloning | Allow operative rank to gives bonuses to operative parameters Rank limit to Squaddie |
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Data Replication |
Cloning | Genome | Genome upgrade Project time -1 hr |
|
Mutagenesis Analysis |
Cloning | Genome | Genome upgrade Project time -3 hrs |
|
DNA Sequencing |
Cloning | Genome | Genome upgrade Project time -4 hrs |
|
Guided Mutations |
Cloning | Genome | Genome upgrade Project time -4 hrs |
|
DNA Storage |
Cloning | Genome | Genome upgrade Number of projects +1 |
|
Population Data |
Cloning | Genome | Genome upgrade Number of projects +3 |
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Hybrid Methods |
Cloning | Genome | Genome upgrade Number of projects +4 |
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Chimeric Organisms |
Cloning | Genome | Genome upgrade Number of projects +6 |
|
Obstacle Course |
Cloning | Trainings | Trainings upgrade Training place limit +1 |
|
Training Rooms |
Cloning | Trainings | Trainings upgrade Training place limit +3 |
|
Strength Training |
Cloning | Trainings | Trainings upgrade Improvement limit to Master level |
|
Combat Drugs |
Cloning | Trainings | Trainings upgrade Improvement limit to Legend level |
|
Service Protocol |
Cloning | Condensator | Condensator upgrade Rank limit to Sergeant |
|
Subordination |
Cloning | Condensator | Condensator upgrade Rank limit to Captain |
|
Insignia |
Cloning | Condensator | Condensator upgrade Rank limit to Commander |
|
Rating System |
Cloning | Condensator | Condensator upgrade Number of kills to raise rank -10 kills |
|
Military Prison |
Cloning | Condensator | Condensator upgrade Number of kills to raise rank -30 kills |
|
Weaponry |
Engineering | Allows modification of weapon parameters for item chips Number of projects +1 |
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Arsenal |
Engineering | Allows modification of armor parameters for item chips Number of projects +1 |
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Design Drawings |
Engineering | Weaponry | Weaponry upgrade Project time -1 hr |
|
Standardization |
Engineering | Weaponry | Weaponry upgrade Project cost -1 |
|
Data Storage |
Engineering | Weaponry | Weaponry upgrade Number of projects +3 |
|
Available Materials |
Engineering | Weaponry | Weaponry upgrade Project cost -1 |
|
Shooting Range |
Engineering | Weaponry | Weaponry upgrade Number of projects +6 |
|
Modular Designs |
Engineering | Weaponry | Weaponry upgrade Project time -3 hrs |
|
Mass Production |
Engineering | Weaponry | Weaponry upgrade Project time -6 hrs |
|
Industrial Espionage |
Engineering | Weaponry | Weaponry upgrade Max. level limit +100% |
|
Test Site |
Engineering | Arsenal | Arsenal upgrade Number of projects +3 |
|
Anthropomorphic Model |
Engineering | Arsenal | Arsenal upgrade Project time -1 hr |
|
Spare Parts |
Engineering | Arsenal | Arsenal upgrade Project time -3 hrs |
|
Element Printing |
Engineering | Arsenal | Arsenal upgrade Project time -6 hrs |
|
Hard Ribs |
Engineering | Arsenal | Arsenal upgrade Project cost -1 |
|
Armor Classification |
Engineering | Arsenal | Arsenal upgrade Number of projects +8 |
|
Frame Models |
Engineering | Arsenal | Arsenal upgrade Project cost -1 |
|
Material Borrowing |
Engineering | Arsenal | Arsenal upgrade Max project level +100% |
|
Augmentics |
Engineering | Allows you to produce augments and implants Implant extraction 15% |
||
Neurosurgery |
Engineering | Augmentics | Augmentics upgrade Implant extraction +25% |
|
Biophysics of Quasimorphs |
Engineering | Augmentics | Augmentics upgrade Quasimorphic augments |
|
Biocompatibility |
Engineering | Augmentics | Augmentics upgrade No HP loss |
|
Disarticulation |
Engineering | Augmentics | Augmentics upgrade Augments upon amputation |
|
Capsule |
Hangar | Allows you to summon a capsule to evacuate items from a mission to Magnum Inventory size +2 slots Can store 1 charge Cooldown 24 hrs |
||
Shuttle |
Hangar | Shuttle gets its own inventory (extra items per mission and evacuation slots) Inventory size +1 row |
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Trade |
Hangar | Allows items to be sold at stations on distant satellites and planets Delivery time 96 hrs Cooldown 24 hrs |
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Extended Hull |
Hangar | Capsule | Capsule upgrade Inventory size +2 slots |
|
Storage Optimization |
Hangar | Capsule | Capsule upgrade Inventory size +2 slots |
|
Hanging Pods |
Hangar | Capsule | Capsule upgrade Inventory size +2 slots |
|
Fuel Pumps |
Hangar | Capsule | Capsule upgrade Cooldown -1 hr |
|
Refuelling Drones |
Hangar | Capsule | Capsule upgrade Cooldown -1 hr |
|
Additional Airlock |
Hangar | Capsule | Capsule upgrade Max. charge stored +1 |
|
Modern Hull |
Hangar | Shuttle | Shuttle upgrade Inventory size +1 row |
|
Miniaturization |
Hangar | Shuttle | Shuttle upgrade Inventory size +2 row |
|
Route Beacons |
Hangar | Trade | Trade upgrade Delivery time -1 hr |
|
Improved Electronics |
Hangar | Trade | Trade upgrade Delivery time -1 hr |
|
Navigation AI |
Hangar | Trade | Trade upgrade Delivery time -1 hr |
|
Bill of Lading |
Hangar | Trade | Trade upgrade Shipment value +1 rank |
|
Warehouse Network |
Hangar | Trade | Trade upgrade Shipment value +1 rank |
|
Returnable Module |
Hangar | Trade | Trade upgrade Cooldown -1 hr |
|
Standalone Service |
Hangar | Trade | Trade upgrade Cooldown -1 hr |
|
Monitoring |
Navigation | When activated, creates an additional random mission in the current system Can store 1 charge Cooldown 30 hrs |
||
Scanner |
Navigation | When starting a mission, automatically scans the station floors starting from the first one Scanner range 1 floor |
||
Battery Array |
Navigation | Monitoring | Monitoring upgrade Max. charge stored +1 |
|
Modern Processors |
Navigation | Monitoring | Monitoring upgrade Cooldown -2 hrs |
|
Diplomatic Protocol |
Navigation | Monitoring | Monitoring upgrade Reputation gain +3 points |
|
Data Decoders |
Navigation | Monitoring | Monitoring upgrade Reward per floor +50 points |
|
Whistleblower Network |
Navigation | Monitoring | Monitoring upgrade Reputation gain +3 points |
|
Pirated Software |
Navigation | Monitoring | Monitoring upgrade Cooldown -2 hrs |
|
Battery Plant |
Navigation | Monitoring | Monitoring upgrade Max. charge stored +1 |
|
Compromise Management |
Navigation | Monitoring | Monitoring upgrade Reward per floor gain +50 points |
|
Wolfram Insulators |
Navigation | Scanner | Scanner upgrade Scanner range +1 floor |
|
Propaganda dissemination |
Navigation | Scanner | Scanner upgrade Enemies per mission -30 points |
|
Value Signatures |
Navigation | Scanner | Scanner upgrade Items per mission +100 points |
|
Security Breaches |
Navigation | Scanner | Scanner upgrade Enemies per mission -30 points |
|
Producer Codes |
Navigation | Scanner | Scanner upgrade Items per mission +100 points |
|
Iridium-192 |
Navigation | Scanner | Scanner upgrade Scanner range +1 floor |
|
Sensitive Data Array |
Navigation | Scanner | Scanner upgrade Items level +1 rank |
|
Connection With Scientists |
Navigation | Scanner | Scanner upgrade Items level +1 rank |
|
Management |
Navigation | Allows you to take control of one of the minos corporations Mission consequences 100% Production speed 100% |
||
Security Service |
Navigation | Management | Management upgrade Allies on proxy missions |
|
Flexible Diplomacy |
Navigation | Management | Management upgrade Change faction type |
|
Aggressive Tactics |
Navigation | Management | Management upgrade Mission consequences +50% |
|
Triple Shifts |
Navigation | Management | Management upgrade Production speed +50% |
|
Classes |
Research | Allows modification of operative class for class chips Number of projects +1 Number of perks to modify +3 |
||
Consciousness Print |
Research | Classes | Classes upgrade Number of projects +3 |
|
Modern CT Scanner |
Research | Classes | Classes upgrade Project time -1 hr |
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AI Tools |
Research | Classes | Classes upgrade Project time -4 hrs |
|
Neurologists |
Research | Classes | Classes upgrade Number of perks to modify +1 |
|
Brain Bypass |
Research | Classes | Classes upgrade Number of perks to modify +2 |
|
Memory Patterns |
Research | Classes | Classes upgrade Number of projects +6 |
|
Memory Simulation |
Research | Classes | Classes upgrade Number of perks to modify +2 |
|
Crystalline Storages |
Research | Classes | Classes upgrade Number of projects +1 |
|
Conveyor |
Supply | Improves Magnum crafting capabilities Number of crating slots +1 Number of queue slots +1 |
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Scavengers |
Supply | Additional consumables drop after completing missions Resources gain +1 Food/Medicine gain +1 Ammunition/Grenade gain +1 Weapons/Armor gain +1 |
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Recycling |
Supply | Automatically disassembles items into components with 100% chance to drop materials Disassembly time 24 hrs |
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Modern Machines |
Supply | Conveyor | Conveyor upgrade Assembly time -1 hr |
|
Equipment Calibration |
Supply | Conveyor | Conveyor upgrade Assembly time -1 hr |
|
Robotization |
Supply | Conveyor | Conveyor upgrade Assembly time -1 hr |
|
3D Printing |
Supply | Conveyor | Conveyor upgrade Assembly time -1 hr |
|
Additional Lines |
Supply | Conveyor | Conveyor upgrade Number of crating slots +1 |
|
Defectoscope |
Supply | Conveyor | Conveyor upgrade Number of crating slots +1 |
|
Finishing Machines |
Supply | Conveyor | Conveyor upgrade Number of crating slots +1 |
|
Work Shift Control |
Supply | Conveyor | Conveyor upgrade Number of queue slots +2 |
|
Increased Squads |
Supply | Scavengers | Scavengers upgrade Resources gain +1 |
|
Metal Detectors |
Supply | Scavengers | Scavengers upgrade Resources gain +1 |
|
Cold Rooms |
Supply | Scavengers | Scavengers upgrade Food/Medicine gain +1 |
|
Calorie Sensors |
Supply | Scavengers | Scavengers upgrade Food/Medicine gain +1 |
|
Weapon Holsters |
Supply | Scavengers | Scavengers upgrade Ammunition/Grenade gain +1 |
|
Tactical Movement |
Supply | Scavengers | Scavengers upgrade Ammunition/Grenade gain +1 |
|
Self-contained Carts |
Supply | Scavengers | Scavengers upgrade Weapons/Armor gain +1 |
|
Military Consultants |
Supply | Scavengers | Scavengers upgrade Weapons/Armor gain +1 |
|
Industrial Shredder |
Supply | Recycling | Recycling upgrade Disassembly time -1 hr |
|
Hydraulic Press |
Supply | Recycling | Recycling upgrade Disassembly time -1 hr |
|
Magnetic Separator |
Supply | Recycling | Recycling upgrade Resources gain from disassembly +1 |
|
Autonomous Manipulator |
Supply | Recycling | Recycling upgrade Resources gain from disassembly +1 |
|
Atomic Analyzer |
Supply | Recycling | Recycling upgrade Extra random resources gain from disassembly +1 |