Classes
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“ | This is the class selection screen. In addition to their own experience, each fighter will benefit from gaining a specific set of skills based on the experience of past military conflicts and digitized experience of special forces. Each class has a set of passive abilities and trigger abilities that are activated under certain conditions. | ” |
~ Frank |
Starting Classes
Scouts of Hades
Perk | Type | Effect | Activation | Leveling | |
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Training | Passive | Firearm accuracy +5%. | Each shot from a firearm gives 2 experience. | |
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CQC-Specialist | Passive | Pistols, SMGs, and Shotguns scatter -15%. | Each shot from a pistol, SMG or shotgun gives 2 experience. | |
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Combat Focus | Trigger | Dodge chance +40% for 6 turns. | Attacking a player (whether hit or not) activates the trigger. | Each trigger activation gives 10 experience. |
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Blind Fury | Trigger | All damage +25% for 6 turns. | A successful attack on a player activates the trigger. | Each trigger activation gives 10 experience. |
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Bodybuilding | Passive | Max health +2. | Every 10 units of weight give 1 experience when moving. | |
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Hardening | Passive | Receive wound chance -5%. | Each time any amount of damage is absorbed by resistances, gain 10 experience. |
Eclipse Blades
Perk | Type | Effect | Activation | Leveling | |
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Knife Fight | Passive | Melee accuracy +5%. | Each hit from a melee weapon gives 5 experience. | |
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Athletics | Passive | Sprint affects accuracy -20%. | Each turn of running gives 1 experience. | |
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Reflexes | Passive | Dodge chance +10%. | When an enemy misses the character, gain 5 experience. | |
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Cannibalism | Trigger | Melee damage +25% for 12 turns. | Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger. | Each trigger activation gives 10 experience. |
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Carnage | Trigger | All damage +50% for 12 turns. | Melee killing an enemy activates the trigger. | Each trigger activation gives 10 experience. |
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Taste of Blood | Trigger | Regeneration +1 for 6 turns. | Getting a bleeding wound activates the trigger. | Each trigger activation gives 15 experience. |
Unlockable Classes
Additional classes are unlocked via Class Chip found as loot during a mission, as mission reward or from trading with Corporations.
Tifton's Elite
Perk | Type | Effect | Activation | Leveling | |
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Pain Immunity | Trigger | Stabilizes all wounds in 20 turns. | Getting a wound activates the trigger. | Each trigger activation gives 10 experience. |
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Last Bullet | Trigger | Accuracy +20% for 6 turns. | Firing the last round will activate the trigger. | Each trigger activation gives 15 experience. |
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Heavy Weapons | Passive | Assault Rifles and Machineguns scatter -5%. | Each shot from a machine gun or assault rifle grants 2 experience. | |
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Stationary Defense | Passive | Turret and automated robot damage +15% and health +20. | Placing a turret or automated robot grants 15 experience. | |
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Grenadier | Passive | Grenade damage +25%. | Each grenade throw or grenade launcher shot grants 10 experience. | |
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Addiction | Trigger | Melee damage +20% for 12 turns. | The use of prescribed meds activates the trigger. | Each trigger activation gives 5 experience. |
Tunnel Rats
Perk | Type | Effect | Activation | Leveling | |
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Pain Immunity | Trigger | Stabilizes all wounds in 20 turns. | Getting a wound activates the trigger. | Each trigger activation gives 10 experience. |
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Immune Response | Passive | All resists +20%. | Getting an infection gives 10 experience. | |
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Caution | Trigger | Critical chance +20% for 2 turns. | Revealing a hidden enemy will activate the trigger. | Each trigger activation gives 5 experience. |
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Shelters | Trigger | Accuracy from cover +15% for 12 turns. | Enemy attack miss on a player activates the trigger. | Each trigger activation gives 10 experience. |
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Marauder | Passive | Items from enemies +1. | Each loot of a corpse gives 1 experience. | |
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Reinforced Ammo | Passive | Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20%. | Each hit with shotgun ammo grants 1 experience. |
Phoenix Brigade
Perk | Type | Effect | Activation | Leveling | |
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Dismantler | Trigger | Chance of injury +10% for 12 turns. | Each enemy's ripped limb in combat activates the trigger. | Each trigger activation gives 15 experience. |
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Combat Physicist | Trigger | Weapons reload duration -1 AP for 12 turns. | Each shot from an energy weapons activates the trigger. | Each trigger activation gives 5 experience. |
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Gambit | Trigger | Ranged critical chance +10% for 6 turns. | A barrel explosion activates the trigger. | Each trigger activation gives 10 experience. |
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Pyromaniac | Passive | Fire duration +1. | Setting fire to an enemy grants 2 experience. | |
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Destroyer | Passive | Destruction damage +20%. | Each destruction of obstacles gives 5 experience. | |
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Mechanic | Passive | Turret and automated robot health +10. | Each repair of an item gives 15 experience. |
Spaceborn Ghosts
Perk | Type | Effect | Activation | Leveling | |
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Reserves | Trigger | Melee knockback distance +1 and knockback chance +30% for 6 turns. | Dropping HP below 20% activates the trigger. | Each trigger activation gives 10 experience. |
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Athletics | Passive | Sprint affects accuracy -20%. | Each turn of running gives 1 experience. | |
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Reflexes | Passive | Dodge chance +10%. | When an enemy misses the character, gain 5 experience. | |
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Taste of Blood | Trigger | Regeneration +1 for 6 turns. | Getting a bleeding wound activates the trigger. | Each trigger activation gives 15 experience. |
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Last Bullet | Trigger | Accuracy +20% for 6 turns. | Firing the last round will activate the trigger. | Each trigger activation gives 15 experience. |
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Immune Response | Passive | All resists +20%. | Getting an infection gives 10 experience. |
Angels Of Spades
Perk | Type | Effect | Activation | Leveling | |
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Reserves | Trigger | Melee knockback distance +1 and knockback chance +30% for 6 turns. | Dropping HP below 20% activates the trigger. | Each trigger activation gives 10 experience. |
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Athletics | Passive | Sprint affects accuracy -20%. | Each turn of running gives 1 experience. | |
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Reflexes | Passive | Dodge chance +10%. | When an enemy misses the character, gain 5 experience. | |
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Taste of Blood | Trigger | Regeneration +1 for 6 turns. | Getting a bleeding wound activates the trigger. | Each trigger activation gives 15 experience. |
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Last Bullet | Trigger | Accuracy +20% for 6 turns. | Firing the last round will activate the trigger. | Each trigger activation gives 15 experience. |
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Immune Response | Passive | All resists +20%. | Getting an infection gives 10 experience. |
Valkyrja Squad
Perk | Type | Effect | Activation | Leveling | |
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Reserves | Trigger | Melee knockback distance +1 and knockback chance +30% for 6 turns. | Dropping HP below 20% activates the trigger. | Each trigger activation gives 10 experience. |
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Athletics | Passive | Sprint affects accuracy -20%. | Each turn of running gives 1 experience. | |
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Reflexes | Passive | Dodge chance +10%. | When an enemy misses the character, gain 5 experience. | |
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Taste of Blood | Trigger | Regeneration +1 for 6 turns. | Getting a bleeding wound activates the trigger. | Each trigger activation gives 15 experience. |
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Last Bullet | Trigger | Accuracy +20% for 6 turns. | Firing the last round will activate the trigger. | Each trigger activation gives 15 experience. |
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Immune Response | Passive | All resists +20%. | Getting an infection gives 10 experience. |
To Be Added
These classes are currently aren't in game yet and will be added in the next major update.
Angel Of Spades
TBA
Terror Pack
TBA
Valkyrja Squad
TBA