Missions
This page is a stub. You can help Quasimorph Wiki by expanding it.
Factions and Missions
The strength of a faction is determined by two parameters: Power and Technology. Power affects the number of enemies and the loot on a mission. Technology determines the equipment available to factions, which they can use or sell. These parameters grow over time depending on the stations in the faction's possession, but they are also affected by completed missions. Sabotage reduces the station owner's Power and Technology. Espionage reduces the station owner's Technology. Elimination reduces the victim's Power, but if the target was a scientist then Technology. Capture will change the owner of the station, and Defense, on the contrary, will prevent this change. If a faction has not fully paid out the reward for a mission it will accumulate a debt that can be used in the next barter. Factions and their characteristics can be viewed in the first tab of the Stock Exchange.
Mission Types
Conquest
- Goal: Kill 50% of all enemies for each floor of the station.
- Effect: Changes control of the station to the beneficiary of the contract.
Counterattack
- Goal:
- Effect:
Defense
- Goal: Survive for a specified number of turns and kill all enemies on the station.
- Effect: Maintains control of the station and raises power and tech level for the current owner.
Elimination
- Goal: Kill a specific enemy on the station
- Effect: Reduces the station power and the power of the station owner. If the target was a scientist then tech instead.
- Extra: Mission targets are often equipped with high-quality gear.
Escort
- Goal: Escort an NPC to a specified location. If this NPC is killed the mission counts as a loss!
- Effect:
- Extra: Opening the NPC's info allows the player to change the equipment of the NPC and also manipulate their inventory. Equip them with some looted armor and weapons to make them less vulnerable.
Espionage
- Goal: Steal a prototype or PCPU.
- Effect: Reduces the station tech. Respectively reduces and raises the power and tech of station owner and the mission beneficiary.
Infiltration
- Goal: Kill specific enemies on the station, a mix of Elimination and Conquest
- Effect:
- Extra: Mission targets are marked on the map after getting close enough or if the floor is scanned. Sometimes the floor has no infiltration targets to kill. There are still regular enemies on the map.
Robbery
- Goal: Steal all valuable items. Find the specified objects on each floor and evacuate with them.
- Beneficiary: Power and Reputation increase
- Victim: Power and Reputation decrease
- Notes: The items that you collect for the mission you do not get to keep. This means that inventory space for looting is more limited than usual. If there are 4 floors in a mission you will typically have to retrieve 3 items.
Ritual
- Goal: Reach a specified area and hold off attackers for a number of turns.
- Effect:
Sabotage
- Goal: Destroy cargo or communication devices on the station.
- Effect: Reduces the station power and tech . Respectively reduces and raises the power of station owner and the mission benefactor.
- Extra: Crates near the mission objective will often contain ship-upgrade materials.
Security
- Goal:
- Effect:
Surveillance
- Goal: Defend objects on the station. Enemies only start spawning to attack the object when getting close enough to each defense objective.
- Effect:
- Extra: Crates near the mission objective will often contain bartering loot
SPOILERS: Story Missions
Only trigger conditions will be stated to prevent full on spoilers.
Civil Resistance:
- "Manifesto": obtain positive rep with Civil resist
- "From a Spark, a Flame": beat "Manifesto", gain more rep with Civil Resistance (need about +50)
AnCom:
- "Community and Anarchy": sell "secret data" to AnCom, wait for a while (usually 2 weeks)
- "Men in Black": reach +50 reputation with AnCom, after beating "Community and Anarchy"
Unchained Belt:
- "Ship of Ghouls": reach negative reputation with any 3 corporations
RealWare:
- "Covert Operations Guide": sell "secret data" to RealWare, after about two weeks you will get a message with further instructions (do an espionage mission for ancom)
Tezctlan:
- "Poison Trial": sell "secret data" to Tezctlan, wait for about two weeks
Feathered Masks:
- "Madness put to good uses": get negative reputation with Tezctlan, after about two weeks you get a message, go and rapture on Venus, absorb pact, fly to mars click on "sinkhole oasis station", gain +75 reputation with RealWare, visit sinkhole oasis and enter stairs
- "Ruins of ancient Bramfaturas": beat "Madness put to good uses"