Consumables

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Consumables is a category of items often utilized for their immediate or temporary effects during a mission. In Quasimorph, they can be obtained through various mean, from looting, scavenging, trading, crafting or even from disassembling container type items.

List of Consumables

Consumables

Name Item Type (Effect) Effect (price) Price (weight) Weight (kg) (capacity) Capacity
Inv persie cola.png
Persie Cola
Drink Fullness +300 cal. 1 0.3 5 kg
Inv kor-key juis.png
Kor-Key Juis
Drink Fullness +300 cal. 1 0.3 5 kg
Inv lemonjuice.png
Lemonjuice
Drink Fullness +350 cal.
Regeneration +1 HP
Turns active 5 AP
1 0.3 5 kg
Inv miami punch.png
Miami Punch
Drink Fullness +350 cal.
Regeneration +1 HP
Turns active 5 AP
1 0.3 5 kg
Inv water bottle.png
Water Bottle
Drink Regeneration +2 HP
Turns active 5 AP
1 0.5 5 kg
Inv red deer.png
Red Deer
Drink Fullness +400 cal. 1 0.3 5 kg
Inv spider soup.png
Spider Soup
Drink Fullness +600 cal. 2 1 5 kg
Inv overdue soup.png
Overdue Soup
Drink Fullness +600 cal.
Health -5 HP
Poisoning chance 20%
2 1 5 kg
Inv truffle oil.png
Truffle Oil
Drink Fullness +500 cal.
Max. Health +5 HP
40 0.4 10 kg
Inv quad damage.png
Quad Damage
Alcohol Alcohol Addiction chance 10%
Fullness +400 cal.
Quasimorphosis -25
40 0.5 5 kg
Inv bay twelve.png
Bay Twelve
Alcohol Alcohol Addiction chance 30%
Heals ARS -20%
Fullness +700 cal.
Quasimorphosis -100
100 1 2 kg
Inv clan traditions.png
Clan Traditions
Alcohol Alcohol Addiction chance 20%
Heals ARS -20%
Fullness +800 cal.
Quasimorphosis -100
150 1 2 kg
Inv ancient cognac.png
Ancient Cognac
Alcohol Alcohol Addiction chance 15%
Heals ARS -30%
Fullness +900 cal.
Quasimorphosis -100
200 1 2 kg
Inv meat.png
Meat
Food Infection 20% chance
Fullness +400 cal.
Quasimorphosis +100
Necrosis -5 HP
Turns active 2 AP
Trigger Cannibalism perk
1 1 5 kg
Inv rotten meat.png
Rotten Meat
Food Infection 20% chance
Fullness +400 cal.
Health -25 HP
Cause +2 Pain
Turns active 5 AP
Trigger Cannibalism perk
1 1.2 5 kg
Inv fried meat.png
Fried Meat
Food Fullness +500 cal.
Quasimorphosis +100
Trigger Cannibalism perk
1 1 5 kg
Inv spider flesh.png
Spider Flesh
Food
Quasi-Organ
Poisoning chance 20%
Fullness +400 cal.
Quasimorphosis +100
1 1 5 kg
Inv spider flesh (rotten).png
Spider Flesh (Rotten)
Food Poisoning chance 20%
Fullness +400 cal.
Quasimorphosis +100
Health -25 HP
1 1 5 kg
Inv spider flesh (roasted).png
Spider Flesh (Roasted)
Food Poisoning chance 5%
Fullness +400 cal.
Quasimorphosis +100
1 1 5 kg
Inv canned food (meat).png
Canned Food (Meat)
Food Fullness +1200 cal. 20 0.6 2 kg
Inv canned food (veggie).png
Canned Food (Veggie)
Food Fullness +600 cal. 20 0.4 2 kg
Inv oink-oink.png
Oink-Oink
Food Fullness +600 cal. 20 0.4 2 kg
Inv snickpick.png
Snickpick
Food Fullness +150 cal. 1 0.08 10 kg
Inv pmc ration.png
PMC Ration
Food Fullness +1800 cal. 200 0.6 2 kg
Inv noodles (meat).png
Noodles (Meat)
Food Fullness +450 cal. 4 0.28 5 kg
Inv noodles (veggie).png
Noodles (Veggie)
Food Fullness +450 cal. 4 0.24 5 kg
Inv lads.png
Lads
Food Fullness +350 cal. 4 0.24 5 kg
Inv gringos.png
Gringos
Food Fullness +350 cal. 4 0.24 5 kg
Inv mr. meatie.png
Mr. Meatie
Food Fullness +500 cal. 5 0.34 5 kg
Inv mr. meatie (rotten).png
Mr. Meatie (Rotten)
Food Poisoning chance 20%
Fullness +500 cal.
Health -15 HP
5 0.34 5 kg
Inv mr. veggie.png
Mr. Veggie
Food Fullness +450 cal 5 0.24 5 kg
Inv mr. veggie (rotten).png
Mr. Veggie (Rotten)
Food Poisoning chance 20%
Fullness +450 cal.
Health -15 HP
5 0.34 5 kg
Inv chick-chick.png
Chick-Chick
Food Fullness +350 cal. 2 0.2 5 kg
Inv moo-moo.png
Moo-Moo
Food Fullness +400 cal. 2 0.2 5 kg
Inv rocket.png
Rocket
Food Fullness +100 cal. 100 0.01 10 kg
Inv furuncle.png
Furuncle
Food
Organ
Infection chance 20%
Fullness +300 cal.
Quasimorphosis +100
Health -5 HP
Trigger Cannibalism perk
40 1 5 kg
Inv smoked lard.png
Smoked Lard
Food Fullness +500 cal.
Quasimorphosis +100
Trigger Cannibalism perk
1 1 5 kg
Inv rotten skin.png
Rotten Skin
Food Poisoning chance 20%
Fullness +500 cal.
Quasimorphosis +100
Health -25 HP
Trigger Cannibalism perk
1 1 5 kg
Inv black caviar.png
Black Caviar
Food Fullness +500 cal.
Max. Health +5 HP
60 0.4 5 kg
Inv wagyu.png
Wagyu
Food Fullness +500 cal.
Max. Health +5 HP
60 0.4 5 kg
Inv tuna steak.png
Tuna Steak
Food Fullness +500 cal.
Max. Health +5 HP
60 0.4 5 kg
Inv watermelon slice.png
Watermelon Slice
Food Fullness +500 cal.
Max. Health +1 HP
20 0.4 5 kg
Inv first aid kit.png
First Aid Kit
Medpack Stabilizes all wounds
Heals all wound +25%
Heals Infection -20%
Heals Poisoning -20%
Regeneration +15 HP
Recovery -5 Pain
Turns active 4 AP
100 0.5 5 kg
Inv military first aid kit.png
Military First Aid Kit
Medpack Stabilizes all wounds
Heals all wound +35%
Heals Infection -30%
Heals Poisoning -30%
Regeneration +20 HP
Recovery -10 Pain
Turns active 4 AP
200 0.7 5 kg
Inv gavvakh.png
Gavvakh
Medpack
Artifact
Gavvakh Addiction chance 15%
Heals all wounds instantly
Health +100 HP
Max. Health +10 HP
Recovery -100 Pain
120 1 1 kg
Inv antibiotic.png
Antibiotic
Pills Heals Infection -80%
Heals Poisoning -40%
Trigger Addiction perk
100 0.01 10 kg
Inv x-trombolone.png
X-Trombolone
Pills
Experience
Trigger Addiction perk 100 0.05 5 kg
Inv sorbent.png
Sorbent
Pills Heals Alcohol Addiction -40%
Heals Infection -40%
Heals Poisoning -40%
Fullness -100 cal.
Trigger Addiction perk
20 0.04 10 kg
Inv antiradin.png
Antiradin
Pills Heals ARS -80%
Trigger Addiction perk
100 0.05 5 kg
Inv fibromin.png
Fibromin
Pills Heals Burn Wound +10%
Heals Radiation Wound +10%
Heals Electrical Wound +10%
Heals Deep Burn Wound +5%
Turns active 2 AP
Recovery -5 Pain
Trigger Addiction perk
100 0.05 5 kg
Inv cryopentol.png
Cryopentol
Pills Heals Freeze Wound +15%
Turns active 2 AP
Recovery -5 Pain
Trigger Addiction perk
100 0.05 5 kg
Inv tranexam.png
Tranexam
Pills Heals Pierce Wound +10%
Heals Cut Wound +10%
Regeneration +2 HP
Turns active 2 AP
Recovery -5 Pain
Trigger Addiction perk
100 0.05 5 kg
Inv osteodron.png
Osteodron
Pills Heals Fracture Wound +10%
Heals Blast Wound +5%
Regeneration +2 HP
Turns active 2 AP
Recovery -5 Pain
Trigger Addiction perk
100 0.05 5 kg
Inv barafenil.png
Barafenil
Pills Heals Nicotine Addiction -50%
Recovery -10 Pain
Turns active 5 AP
Trigger Addiction perk
100 0.05 5 kg
Inv morphine.png
Morphine
Syringe Quasimorphosis -100
Recovery -25 Pain
Turns active 5 AP
Morphine Addiction chance 20%
200 0.05 5 kg
Inv naloxone.png
Naloxone
Syringe Heals Morphine Addiction -80%
Heals Alcohol Addiction -50%
Heals Gavvakh Addiction -20%
Recovery -2 Pain
Turns active 3 AP
100 0.05 5 kg
Inv adrenalin.png
Adrenalin
Syringe Quasimorphosis -100
Recovery -20 Pain
Turns active 3 AP
100 0.05 5 kg
Inv kosmos.png
Kosmos
Syringe Quasimorphosis -100
Nicotine Addiction chance 15%
40 0.1 5 kg
Inv antidote.png
Antidote
Syringe Heals Alcohol Addiction -40%
Heals Poisoning -80%
100 0.05 5 kg
Inv sang-b.png
Sang-B
Syringe Quasimorphosis +50
Regeneration +10 HP
Turns active 10 AP
50 0.7 5 kg
Inv nanostim.png
Nanostim
Syringe Heals Electric Shock -80%
Regeneration +8 HP
Turn active 6 AP
Recovery -2 Pain
200 0.2 5 kg
Inv soma.png
Soma
Syringe Gavvakh Addiction chance 15%
Health +10 HP
Recovery -10 Pain
10 0.36 10 kg

Fixation Medication

Name Item Type (Effect) Effect (price) Price (weight) Weight (kg) (capacity) Capacity
Inv paper towels.png
Paper Towels
Dressing Stabilizes the wound
Heals Pierce Wound +15%
Heals Cut Wound +15%
Heals Freeze Wound +5%
Infection Chance 10%
Turns active 5 AP
20 0.1 5 kg
Inv rubber.png
Rubber
Dressing
Parts
Stabilizes the wound
Heals Pierce Wound +15%
Heals Cut Wound +15%
Infection Chance 10%
Turns active 10 AP
20 0.2 20 kg
Inv bandage.png
Bandage
Dressing Stabilizes the wound
Heals Pierce Wound +65%
Heals Cut Wound +65%
Heals Freeze Wound +65%
Regeneration +2 HP
Turns active 10 AP
20 0.1 5 kg
Inv plastic.png
Plastic
Dressing
Parts
Stabilizes the wound
Heals Fracture Wound +15%
Infection Chance 10%
Turns active 10 AP
20 0.1 20 kg
Inv splint.png
Splint
Dressing Stabilizes the wound
Heals Fracture Wound +55%
Heals Blast Wound +45%
Regeneration +2 HP
Turns active 10 AP
20 0.1 5 kg
Inv orthopedic cast.png
Orthopedic Cast
Dressing Stabilizes the wound
Heals Fracture Wound +75%
Heals Blast Wound +75%
Regeneration +4 HP
Turns active 8 AP
40 0.5 5 kg
Inv hydrogel bandage.png
Hydrogel Bandage
Dressing Stabilizes the wound
Heals Cut Wound +55%
Heals Burn Wound +55%
Heals Electrical Wound +45%
Regeneration +2 HP
Turns active 5 AP
40 0.2 5 kg
Inv medical glue.png
Medical Glue
Dressing Stabilizes the wound
Heals Pierce Wound +15%
Heals Cut Wound +15%
Heals Burn Wound +65%
Heals Electrical Wound +55%
Heals Deep Burn Wound +65%
Regeneration +4 HP
Recovery -1 Pain
Turns active 8 AP
40 0.2 5 kg
Inv mustard plaster.png
Mustard Plaster
Dressing Stabilizes the wound
Heals Freeze Wound +55%
Heals Hypothermia -40%
Cause +2 Pain
Turns active 5 AP
40 0.2 5 kg
Inv balm "star".png
Balm "Star"
Dressing Stabilizes the wound
Heals Freeze Wound +30%
Heals Electrical Wound +30%
Heals Hypothermia -20%
Regeneration +2 HP
Turns active 10 AP
40 0.2 5 kg
Inv insulating tape.png
Insulating Tape
Dressing
Repair Kit
Stabilizes the wound
Heals Pierce Wound +30%
Heals Cut Wound +30%
Heals Fracture Wound +20%
Turns active 10 AP
20 0.1 20 kg
Inv dr. jones.png
Dr. Jones
Dressing Stabilizes the wound
Heals all wound +95%
Regeneration +80 HP
Recovery -20 Pain
Turns active 1 AP
108 4 1 kg
Inv rag.png
Rag
Dressing
Parts
Stabilizes the wound
Heals Pierce Wound +20%
Heals Cut Wound +20%
Heals Freeze Wound +25%
Infection Chance 10%
Turns active 10 AP
10 0.2 20 kg
Inv gannix rags.png
Gannix Rags
Dressing
Parts
+50 Quasimorphosis
Stabilizes the wound
Heals Fracture Wound +20%
Heals Pierce Wound +75%
Heals Cut Wound +75%
Heals Burn Wound +55%
Heals Radiation Wound +55%
Heals Electrical Wound +55%
Heals Chemical Wound +80%
Heals Freeze Wound +80%
Heals Blast Wound +55%
Heals Deep Burn Wound +55%
Regeneration +4 HP
10% Poisoning Chance
Turns active 10 AP
60 1 5 kg

Repair

Name Item Type (Effect) Effect (price) Price (weight) Weight (kg) (capacity) Capacity
Inv rubber.png
Rubber
Dressing
Parts
Fixes cloth +15
Fixes plastic garment +15
Fixes composite garment +15
Fixes industrial spacesuit +15
Max. condition -5
20 0.2 20 kg
Inv plastic.png
Plastic
Dressing
Parts
Fixes synthetic garment +15
Fixes plastic garment 15
Fixes armored garment +15
Fixes spacesuit +15
Max. condition -5
20 0.1 20 kg
Inv insulating tape.png
Insulating Tape
Dressing
Repair Kit
Fixes everything +20 20 0.1 20 kg
Inv rag.png
Rag
Dressing
Parts
Fixes cloth +30
Fixes synthetic garment +30
Fixes workwear +30
Fixes kevlar armor +30
Max. condition -10
10 0.2 20 kg
Inv rusty metal.png
Rusty Metal
Parts Fixes workwear +15
Fixes composite garment +15
Fixes metal armor +15
Fixes aramid armor +15
Max. condition -5
1 1.2 10 kg
Inv armor plate.png
Armor Plate
Parts Fixes armored garment +30
Fixes aramid armor +30
Fixes kevlar armor +30
Fixes chobham armor +30
Max. condition -10
2 1 10 kg
Inv ceramic plate.png
Ceramic Plate
Parts Fixes spacesuit +30
Fixes industrial spacesuit +30
Fixes ceramic armor +30
Fixes chobham armor +30
Max. condition -10
5 0.8 10 kg
Inv blacksmith.png
Blacksmith
Repair Kit Fixes all armors +50
Max. condition +10
450 1.2 3 kg
Inv rod.png
Rod
Parts Fixes engineering tool +30
Max. condition -10
1 0.5 20 kg
Inv crude mechanism.png
Crude Mechanism
Parts Fixes engineering tool +30
Max. condition -10
1 1 10 kg
Inv engineer.png
Engineer
Repair Kit Fixes engineering tool +50
Max. condition +10
450 1.2 3 kg
Inv long blade.png
Long Blade
Parts Fixes melee weapon +30
Max. condition -10
2 0.3 20 kg
Inv short pipe.png
Short Pipe
Parts Fixes melee weapon +30
Max. condition -10
2 0.3 20 kg
Inv knifemaker.png
Knifemaker
Repair Kit Fixes melee weapon +50
Max. condition +10
450 1.2 10 kg
Inv spring.png
Spring
Parts Fixes firearm +15
Max. condition -5
1 1.2 10 kg
Inv weapon parts.png
Weapon Parts
Repair Kit Fixes firearm +140
Max. condition -10
2 0.4 20 kg
Inv gunsmith.png
Gunsmith
Repair Kit Fixes firearm +50
Max. condition +10
450 1.2 3 kg
Inv microchip.png
Microchip
Parts Fixes energy weapon +30
Max. condition -10
10 0.05 20 kg
Inv printed circuit board.png
Printed Circuit Board
Parts Fixes energy weapon +15
Max. condition -5
1 1.2 10 kg
Inv hi-tek.png
Hi-Tek
Repair Kit Fixes energy weapon +50
Max. condition +10
450 1.2 3 kg
Inv transformer.png
Transformer
Parts Fixes rail weapon +15
Max. condition -5
10 1.2 10 kg
Inv capacitor.png
Capacitor
Parts Fixes rail weapon +30
Max. condition -10
10 0.5 20 kg
Inv e-mag.png
E-mag
Repair Kit Fixes rail weapon +50
Max. condition +10
450 1.2 3 kg
Inv lamp.png
Lamp
Parts Fixes laser weapon +15
Max. condition -5
10 1.2 10 kg
Inv lens.png
Lens
Parts Fixes laser weapon +15
Max. condition -5
10 1.2 10 kg
Inv optician.png
Optician
Repair Kit Fixes laser weapon +50
Max. condition +10
450 1.2 3 kg
Inv skin.png
Skin
Parts
Organ
Fixes spooky armor +15
Max. condition -5
10 0.3 10 kg
Inv rib.png
Rib
Parts
Organ
Fixes bone armor +15
Max. condition -5
10 0.1 20 kg
Inv chitin.png
Chitin
Parts
Quasi-Organ
Fixes spider armor +15
Max. condition -5
5 0.5 20 kg
Inv blue feather.png
Blue Feather
Parts Fixes venusian clothes +15
Max. condition +5
10 0.5 20 kg
Inv gannix rags.png
Gannix Rags
Dressing
Parts
Fixes venusian cloth +15
Fixes venusian armor +15
Max. condition +5
60 1 5 kg
Inv quasibronze.png
Quasibronze
Parts Fixes venusian armor +40
Max. condition +5
10 0.5 20 kg
Inv acatl parts.png
Acatl Parts
Parts Fixes venusian weapon +15
Max. condition +5
1 1.2 10 kg
Inv mechanism parts.png
Mechanism Parts
Parts Fixes venusian weapon +40
Max. condition +5
10 0.5 20 kg
Inv al kalba.png
Al Kalba
Parts Fixes mercurian cloth +15
Max. condition +5
1 1.2 10 kg
Inv masahalba.png
Masahalba
Parts Fixes mercurian armor +15
Fixes mercurian weapons +15
Max. condition +5
1 1.2 10 kg
Inv quasiplumbum.png
Quasiplumbum
Parts Fixes lunar armor +40
Max. condition +5
10 0.6 20 kg
Inv lunar bone.png
Lunar Bone
Parts
Quasi-Organ
Fixes lunar weapons +40
Max. condition +5
10 0.6 20 kg
Inv shard.png
Shard
Repair Kit Fixes all weapons +500
Max. condition +5
100 0.5 1 kg
Inv rusty parts.png
Rusty Parts
Parts Fixes makeshift weapon +15
Max. condition +5
1 0.1 50 kg

Experience Gainer

Name Item Type (Effect) Effect (price) Price (weight) Weight (kg) (capacity) Capacity
Inv x-trombolone.png
X-Trombolone
Pills
Experience
Add. exp. +300
Number of perks 3
For perks: Bodybuilding, Hardened, Pain Immunity, Athletics, Addiction, Immune Response, Boosted Resistance
100 0.05 5 kg
Inv management unit.png
Management Unit
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Reflexes, Combat Physicist, Overcharged Batteries, Sneaky Shot
114 0.1 10 kg
Inv darknet unit.png
Darknet Unit
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Shelters, Caution, Marauder, Reinforced Ammo, Pocket Artillery, War Crime
160 0.1 10 kg
Inv military unit.png
Military Unit
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Training, CQC-Specialist, Combat Focus, Last Bullet, Heavy Weapons, Stationary Defense, Grenadier
132 0.1 10 kg
Inv memory records.png
Memory Records
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Dismantler, Emergency Revival, First Aid, Duty Shift, Arsonist, Proper Nutrition
68 0.1 10 kg
Inv banewind game.png
Banewind Game
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Blind Fury, Cannibalism, Carnage, Taste of Blood, Possession, Ritualism, Masochism, Insanity, Axe Rage
54 0.1 10 kg
Inv gunbang magazine.png
GunBang Magazine
Data
Experience
Add. exp. +300
Number of perks 3
For perks: Knife Fight, Pyromaniac, Heavy Fire, Precise Shot, Tactical Reload, Lethal Shot, Achilles' Heel
60 0.1 10 kg