Consumables
Jump to navigation
Jump to search
Consumables is a category of items often utilized for their immediate or temporary effects during a mission. In Quasimorph, they can be obtained through various mean, from looting, scavenging, trading, crafting or even from disassembling container type items.
List of Consumables
Consumables
Name | Item Type | ||||
---|---|---|---|---|---|
![]() Persie Cola |
Drink | Fullness +300 cal. | 1 | 0.3 | 5 kg |
![]() Kor-Key Juis |
Drink | Fullness +300 cal. | 1 | 0.3 | 5 kg |
![]() Lemonjuice |
Drink | Fullness +350 cal. Regeneration +1 HP Turns active 5 AP |
1 | 0.3 | 5 kg |
![]() Miami Punch |
Drink | Fullness +350 cal. Regeneration +1 HP Turns active 5 AP |
1 | 0.3 | 5 kg |
![]() Water Bottle |
Drink | Regeneration +2 HP Turns active 5 AP |
1 | 0.5 | 5 kg |
![]() Red Deer |
Drink | Fullness +400 cal. | 1 | 0.3 | 5 kg |
![]() Spider Soup |
Drink | Fullness +600 cal. | 2 | 1 | 5 kg |
![]() Overdue Soup |
Drink | Fullness +600 cal. Health -5 HP Poisoning chance 20% |
2 | 1 | 5 kg |
![]() Truffle Oil |
Drink | Fullness +500 cal. Max. Health +5 HP |
40 | 0.4 | 10 kg |
![]() Quad Damage |
Alcohol | Alcohol Addiction chance 10% Fullness +400 cal. Quasimorphosis -25 |
40 | 0.5 | 5 kg |
![]() Bay Twelve |
Alcohol | Alcohol Addiction chance 30% Heals ARS -20% Fullness +700 cal. Quasimorphosis -100 |
100 | 1 | 2 kg |
![]() Clan Traditions |
Alcohol | Alcohol Addiction chance 20% Heals ARS -20% Fullness +800 cal. Quasimorphosis -100 |
150 | 1 | 2 kg |
![]() Ancient Cognac |
Alcohol | Alcohol Addiction chance 15% Heals ARS -30% Fullness +900 cal. Quasimorphosis -100 |
200 | 1 | 2 kg |
![]() Meat |
Food | Infection 20% chance Fullness +400 cal. Quasimorphosis +100 Necrosis -5 HP Turns active 2 AP Trigger Cannibalism perk |
1 | 1 | 5 kg |
![]() Rotten Meat |
Food | Infection 20% chance Fullness +400 cal. Health -25 HP Cause +2 Pain Turns active 5 AP Trigger Cannibalism perk |
1 | 1.2 | 5 kg |
![]() Fried Meat |
Food | Fullness +500 cal. Quasimorphosis +100 Trigger Cannibalism perk |
1 | 1 | 5 kg |
![]() Spider Flesh |
Food Quasi-Organ |
Poisoning chance 20% Fullness +400 cal. Quasimorphosis +100 |
1 | 1 | 5 kg |
![]() Spider Flesh (Rotten) |
Food | Poisoning chance 20% Fullness +400 cal. Quasimorphosis +100 Health -25 HP |
1 | 1 | 5 kg |
![]() Spider Flesh (Roasted) |
Food | Poisoning chance 5% Fullness +400 cal. Quasimorphosis +100 |
1 | 1 | 5 kg |
![]() Canned Food (Meat) |
Food | Fullness +1200 cal. | 20 | 0.6 | 2 kg |
![]() Canned Food (Veggie) |
Food | Fullness +600 cal. | 20 | 0.4 | 2 kg |
![]() Oink-Oink |
Food | Fullness +600 cal. | 20 | 0.4 | 2 kg |
![]() Snickpick |
Food | Fullness +150 cal. | 1 | 0.08 | 10 kg |
![]() PMC Ration |
Food | Fullness +1800 cal. | 200 | 0.6 | 2 kg |
![]() Noodles (Meat) |
Food | Fullness +450 cal. | 4 | 0.28 | 5 kg |
![]() Noodles (Veggie) |
Food | Fullness +450 cal. | 4 | 0.24 | 5 kg |
![]() Lads |
Food | Fullness +350 cal. | 4 | 0.24 | 5 kg |
![]() Gringos |
Food | Fullness +350 cal. | 4 | 0.24 | 5 kg |
![]() Mr. Meatie |
Food | Fullness +500 cal. | 5 | 0.34 | 5 kg |
![]() Mr. Meatie (Rotten) |
Food | Poisoning chance 20% Fullness +500 cal. Health -15 HP |
5 | 0.34 | 5 kg |
![]() Mr. Veggie |
Food | Fullness +450 cal | 5 | 0.24 | 5 kg |
![]() Mr. Veggie (Rotten) |
Food | Poisoning chance 20% Fullness +450 cal. Health -15 HP |
5 | 0.34 | 5 kg |
![]() Chick-Chick |
Food | Fullness +350 cal. | 2 | 0.2 | 5 kg |
![]() Moo-Moo |
Food | Fullness +400 cal. | 2 | 0.2 | 5 kg |
![]() Rocket |
Food | Fullness +100 cal. | 100 | 0.01 | 10 kg |
![]() Furuncle |
Food Organ |
Infection chance 20% Fullness +300 cal. Quasimorphosis +100 Health -5 HP Trigger Cannibalism perk |
40 | 1 | 5 kg |
![]() Smoked Lard |
Food | Fullness +500 cal. Quasimorphosis +100 Trigger Cannibalism perk |
1 | 1 | 5 kg |
![]() Rotten Skin |
Food | Poisoning chance 20% Fullness +500 cal. Quasimorphosis +100 Health -25 HP Trigger Cannibalism perk |
1 | 1 | 5 kg |
![]() Black Caviar |
Food | Fullness +500 cal. Max. Health +5 HP |
60 | 0.4 | 5 kg |
![]() Wagyu |
Food | Fullness +500 cal. Max. Health +5 HP |
60 | 0.4 | 5 kg |
![]() Tuna Steak |
Food | Fullness +500 cal. Max. Health +5 HP |
60 | 0.4 | 5 kg |
![]() Watermelon Slice |
Food | Fullness +500 cal. Max. Health +1 HP |
20 | 0.4 | 5 kg |
![]() First Aid Kit |
Medpack | Stabilizes all wounds Heals all wound +25% Heals Infection -20% Heals Poisoning -20% Regeneration +15 HP Recovery -5 Pain Turns active 4 AP |
100 | 0.5 | 5 kg |
![]() Military First Aid Kit |
Medpack | Stabilizes all wounds Heals all wound +35% Heals Infection -30% Heals Poisoning -30% Regeneration +20 HP Recovery -10 Pain Turns active 4 AP |
200 | 0.7 | 5 kg |
![]() Gavvakh |
Medpack Artifact |
Gavvakh Addiction chance 15% Heals all wounds instantly Health +100 HP Max. Health +10 HP Recovery -100 Pain |
120 | 1 | 1 kg |
![]() Antibiotic |
Pills | Heals Infection -80% Heals Poisoning -40% Trigger Addiction perk |
100 | 0.01 | 10 kg |
![]() X-Trombolone |
Pills Experience |
Trigger Addiction perk | 100 | 0.05 | 5 kg |
![]() Sorbent |
Pills | Heals Alcohol Addiction -40% Heals Infection -40% Heals Poisoning -40% Fullness -100 cal. Trigger Addiction perk |
20 | 0.04 | 10 kg |
![]() Antiradin |
Pills | Heals ARS -80% Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Fibromin |
Pills | Heals Burn Wound +10% Heals Radiation Wound +10% Heals Electrical Wound +10% Heals Deep Burn Wound +5% Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Cryopentol |
Pills | Heals Freeze Wound +15% Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Tranexam |
Pills | Heals Pierce Wound +10% Heals Cut Wound +10% Regeneration +2 HP Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Osteodron |
Pills | Heals Fracture Wound +10% Heals Blast Wound +5% Regeneration +2 HP Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Barafenil |
Pills | Heals Nicotine Addiction -50% Recovery -10 Pain Turns active 5 AP Trigger Addiction perk |
100 | 0.05 | 5 kg |
![]() Morphine |
Syringe | Quasimorphosis -100 Recovery -25 Pain Turns active 5 AP Morphine Addiction chance 20% |
200 | 0.05 | 5 kg |
![]() Naloxone |
Syringe | Heals Morphine Addiction -80% Heals Alcohol Addiction -50% Heals Gavvakh Addiction -20% Recovery -2 Pain Turns active 3 AP |
100 | 0.05 | 5 kg |
![]() Adrenalin |
Syringe | Quasimorphosis -100 Recovery -20 Pain Turns active 3 AP |
100 | 0.05 | 5 kg |
![]() Kosmos |
Syringe | Quasimorphosis -100 Nicotine Addiction chance 15% |
40 | 0.1 | 5 kg |
![]() Antidote |
Syringe | Heals Alcohol Addiction -40% Heals Poisoning -80% |
100 | 0.05 | 5 kg |
![]() Sang-B |
Syringe | Quasimorphosis +50 Regeneration +10 HP Turns active 10 AP |
50 | 0.7 | 5 kg |
![]() Nanostim |
Syringe | Heals Electric Shock -80% Regeneration +8 HP Turn active 6 AP Recovery -2 Pain |
200 | 0.2 | 5 kg |
![]() Soma |
Syringe | Gavvakh Addiction chance 15% Health +10 HP Recovery -10 Pain |
10 | 0.36 | 10 kg |
Fixation Medication
Name | Item Type | ||||
---|---|---|---|---|---|
![]() Paper Towels |
Dressing | Stabilizes the wound Heals Pierce Wound +15% Heals Cut Wound +15% Heals Freeze Wound +5% Infection Chance 10% Turns active 5 AP |
20 | 0.1 | 5 kg |
![]() Rubber |
Dressing Parts |
Stabilizes the wound Heals Pierce Wound +15% Heals Cut Wound +15% Infection Chance 10% Turns active 10 AP |
20 | 0.2 | 20 kg |
![]() Bandage |
Dressing | Stabilizes the wound Heals Pierce Wound +65% Heals Cut Wound +65% Heals Freeze Wound +65% Regeneration +2 HP Turns active 10 AP |
20 | 0.1 | 5 kg |
![]() Plastic |
Dressing Parts |
Stabilizes the wound Heals Fracture Wound +15% Infection Chance 10% Turns active 10 AP |
20 | 0.1 | 20 kg |
![]() Splint |
Dressing | Stabilizes the wound Heals Fracture Wound +55% Heals Blast Wound +45% Regeneration +2 HP Turns active 10 AP |
20 | 0.1 | 5 kg |
![]() Orthopedic Cast |
Dressing | Stabilizes the wound Heals Fracture Wound +75% Heals Blast Wound +75% Regeneration +4 HP Turns active 8 AP |
40 | 0.5 | 5 kg |
![]() Hydrogel Bandage |
Dressing | Stabilizes the wound Heals Cut Wound +55% Heals Burn Wound +55% Heals Electrical Wound +45% Regeneration +2 HP Turns active 5 AP |
40 | 0.2 | 5 kg |
![]() Medical Glue |
Dressing | Stabilizes the wound Heals Pierce Wound +15% Heals Cut Wound +15% Heals Burn Wound +65% Heals Electrical Wound +55% Heals Deep Burn Wound +65% Regeneration +4 HP Recovery -1 Pain Turns active 8 AP |
40 | 0.2 | 5 kg |
![]() Mustard Plaster |
Dressing | Stabilizes the wound Heals Freeze Wound +55% Heals Hypothermia -40% Cause +2 Pain Turns active 5 AP |
40 | 0.2 | 5 kg |
![]() Balm "Star" |
Dressing | Stabilizes the wound Heals Freeze Wound +30% Heals Electrical Wound +30% Heals Hypothermia -20% Regeneration +2 HP Turns active 10 AP |
40 | 0.2 | 5 kg |
![]() Insulating Tape |
Dressing Repair Kit |
Stabilizes the wound Heals Pierce Wound +30% Heals Cut Wound +30% Heals Fracture Wound +20% Turns active 10 AP |
20 | 0.1 | 20 kg |
![]() Dr. Jones |
Dressing | Stabilizes the wound Heals all wound +95% Regeneration +80 HP Recovery -20 Pain Turns active 1 AP |
108 | 4 | 1 kg |
![]() Rag |
Dressing Parts |
Stabilizes the wound Heals Pierce Wound +20% Heals Cut Wound +20% Heals Freeze Wound +25% Infection Chance 10% Turns active 10 AP |
10 | 0.2 | 20 kg |
![]() Gannix Rags |
Dressing Parts |
+50 Quasimorphosis Stabilizes the wound Heals Fracture Wound +20% Heals Pierce Wound +75% Heals Cut Wound +75% Heals Burn Wound +55% Heals Radiation Wound +55% Heals Electrical Wound +55% Heals Chemical Wound +80% Heals Freeze Wound +80% Heals Blast Wound +55% Heals Deep Burn Wound +55% Regeneration +4 HP 10% Poisoning Chance Turns active 10 AP |
60 | 1 | 5 kg |
Repair
Name | Item Type | ||||
---|---|---|---|---|---|
![]() Rubber |
Dressing Parts |
Fixes cloth +15 Fixes plastic garment +15 Fixes composite garment +15 Fixes industrial spacesuit +15 Max. condition -5 |
20 | 0.2 | 20 kg |
![]() Plastic |
Dressing Parts |
Fixes synthetic garment +15 Fixes plastic garment 15 Fixes armored garment +15 Fixes spacesuit +15 Max. condition -5 |
20 | 0.1 | 20 kg |
![]() Insulating Tape |
Dressing Repair Kit |
Fixes everything +20 | 20 | 0.1 | 20 kg |
![]() Rag |
Dressing Parts |
Fixes cloth +30 Fixes synthetic garment +30 Fixes workwear +30 Fixes kevlar armor +30 Max. condition -10 |
10 | 0.2 | 20 kg |
![]() Rusty Metal |
Parts | Fixes workwear +15 Fixes composite garment +15 Fixes metal armor +15 Fixes aramid armor +15 Max. condition -5 |
1 | 1.2 | 10 kg |
![]() Armor Plate |
Parts | Fixes armored garment +30 Fixes aramid armor +30 Fixes kevlar armor +30 Fixes chobham armor +30 Max. condition -10 |
2 | 1 | 10 kg |
![]() Ceramic Plate |
Parts | Fixes spacesuit +30 Fixes industrial spacesuit +30 Fixes ceramic armor +30 Fixes chobham armor +30 Max. condition -10 |
5 | 0.8 | 10 kg |
![]() Blacksmith |
Repair Kit | Fixes all armors +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Rod |
Parts | Fixes engineering tool +30 Max. condition -10 |
1 | 0.5 | 20 kg |
![]() Crude Mechanism |
Parts | Fixes engineering tool +30 Max. condition -10 |
1 | 1 | 10 kg |
![]() Engineer |
Repair Kit | Fixes engineering tool +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Long Blade |
Parts | Fixes melee weapon +30 Max. condition -10 |
2 | 0.3 | 20 kg |
![]() Short Pipe |
Parts | Fixes melee weapon +30 Max. condition -10 |
2 | 0.3 | 20 kg |
![]() Knifemaker |
Repair Kit | Fixes melee weapon +50 Max. condition +10 |
450 | 1.2 | 10 kg |
![]() Spring |
Parts | Fixes firearm +15 Max. condition -5 |
1 | 1.2 | 10 kg |
![]() Weapon Parts |
Repair Kit | Fixes firearm +140 Max. condition -10 |
2 | 0.4 | 20 kg |
![]() Gunsmith |
Repair Kit | Fixes firearm +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Microchip |
Parts | Fixes energy weapon +30 Max. condition -10 |
10 | 0.05 | 20 kg |
![]() Printed Circuit Board |
Parts | Fixes energy weapon +15 Max. condition -5 |
1 | 1.2 | 10 kg |
![]() Hi-Tek |
Repair Kit | Fixes energy weapon +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Transformer |
Parts | Fixes rail weapon +15 Max. condition -5 |
10 | 1.2 | 10 kg |
![]() Capacitor |
Parts | Fixes rail weapon +30 Max. condition -10 |
10 | 0.5 | 20 kg |
![]() E-mag |
Repair Kit | Fixes rail weapon +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Lamp |
Parts | Fixes laser weapon +15 Max. condition -5 |
10 | 1.2 | 10 kg |
![]() Lens |
Parts | Fixes laser weapon +15 Max. condition -5 |
10 | 1.2 | 10 kg |
![]() Optician |
Repair Kit | Fixes laser weapon +50 Max. condition +10 |
450 | 1.2 | 3 kg |
![]() Skin |
Parts Organ |
Fixes spooky armor +15 Max. condition -5 |
10 | 0.3 | 10 kg |
![]() Rib |
Parts Organ |
Fixes bone armor +15 Max. condition -5 |
10 | 0.1 | 20 kg |
![]() Chitin |
Parts Quasi-Organ |
Fixes spider armor +15 Max. condition -5 |
5 | 0.5 | 20 kg |
![]() Blue Feather |
Parts | Fixes venusian clothes +15 Max. condition +5 |
10 | 0.5 | 20 kg |
![]() Gannix Rags |
Dressing Parts |
Fixes venusian cloth +15 Fixes venusian armor +15 Max. condition +5 |
60 | 1 | 5 kg |
![]() Quasibronze |
Parts | Fixes venusian armor +40 Max. condition +5 |
10 | 0.5 | 20 kg |
![]() Acatl Parts |
Parts | Fixes venusian weapon +15 Max. condition +5 |
1 | 1.2 | 10 kg |
![]() Mechanism Parts |
Parts | Fixes venusian weapon +40 Max. condition +5 |
10 | 0.5 | 20 kg |
![]() Al Kalba |
Parts | Fixes mercurian cloth +15 Max. condition +5 |
1 | 1.2 | 10 kg |
![]() Masahalba |
Parts | Fixes mercurian armor +15 Fixes mercurian weapons +15 Max. condition +5 |
1 | 1.2 | 10 kg |
![]() Quasiplumbum |
Parts | Fixes lunar armor +40 Max. condition +5 |
10 | 0.6 | 20 kg |
![]() Lunar Bone |
Parts Quasi-Organ |
Fixes lunar weapons +40 Max. condition +5 |
10 | 0.6 | 20 kg |
![]() Shard |
Repair Kit | Fixes all weapons +500 Max. condition +5 |
100 | 0.5 | 1 kg |
![]() Rusty Parts |
Parts | Fixes makeshift weapon +15 Max. condition +5 |
1 | 0.1 | 50 kg |