View table: Perk_Infobox
Table structure:
- image - File
- Type - Wikitext
- Level - Wikitext
- Effect - Wikitext
- Activation - Wikitext
- Exp_Gain - Wikitext
- Exp_Need - Wikitext
- Penalty - Wikitext
- Cost - Wikitext
- Cooldown - Wikitext
This table has 63 rows altogether.
Page | image | Type | Level | Effect | Activation | Exp Gain | Exp Need | Penalty | Cost | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
Addiction (edit) | Trigger |
Basic |
Melee damage +20% for 12 turns. |
The use of prescribed meds activates the trigger. |
Each trigger activation gives 5 experience. |
50 experiences |
50 hunger |
40 turns |
||
Ash-Shams Everlasting (edit) | Creates an explosion that deals 25-50 Fire damage with a radius of 3 cells in the selected tile. |
The player loses 50% of their current health. |
+200 Quasimorphosis |
50 AP |
||||||
Athletics (edit) | Passive |
Basic |
Sprint affects accuracy -20%. |
Each turn of running gives 1 experience. |
100 experiences |
|||||
Athletics (edit) | Passive |
Basic |
Sprint affects accuracy -20%. |
Each turn of running gives 1 experience. |
100 experiences |
|||||
Blind Fury (edit) | Trigger |
Basic |
All damage +25% for 6 turns. |
A successful attack on a player activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Blood Legion (edit) | Transforms bloodstains within 10 tiles of the player into allied Quasimorphs. |
Satiety drops to 0. |
+200 Quasimorphosis |
50 AP |
||||||
Bodybuilding (edit) | Passive |
Basic |
Max health +2. |
Every 10 units of weight give 1 experience when moving. |
100 experiences |
|||||
Bodybuilding (edit) | Passive |
Basic |
Max health +2. |
Every 10 units of weight give 1 experience when moving. |
100 experiences |
|||||
Cannibalism (edit) | Trigger |
Basic |
Melee damage +25% for 12 turns. |
Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Carnage (edit) | Trigger |
Basic |
All damage +50% for 12 turns. |
Melee killing an enemy activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Caution (edit) | Trigger |
Basic |
Critical chance +20% for 2 turns. |
Revealing a hidden enemy will activate the trigger. |
Each trigger activation gives 5 experience. |
50 experiences |
50 hunger |
40 turns |
||
Combat Focus (edit) | Trigger |
Basic |
Dodge chance +40% for 6 turns. |
Attacking a player (whether hit or not) activates the trigger. |
Each trigger activation gives 10 experience. |
50 experience |
50 hunger |
40 turns |
||
Combat Physicist (edit) | Trigger |
Basic |
Weapons reload duration -1 AP for 12 turns. |
Each shot from an energy weapons activates the trigger. |
Each trigger activation gives 5 experience. |
50 experiences |
50 hunger |
40 turns |
||
CQC-Specialist (edit) | Passive |
Basic |
Pistols, SMGs, and Shotguns scatter -15%. |
Each shot from a pistol, SMG or shotgun gives 2 experience. |
50 experience |
|||||
CQC-Specialist (edit) | Passive |
Basic |
Pistols, SMGs, and Shotguns scatter -15%. |
Each shot from a pistol, SMG or shotgun gives 2 experience. |
50 experience |
|||||
Destroyer (edit) | Passive |
Basic |
Destruction damage +20%. |
Each destruction of obstacles gives 5 experience. |
50 experiences |
|||||
Destroyer (edit) | Passive |
Basic |
Destruction damage +20%. |
Each destruction of obstacles gives 5 experience. |
50 experiences |
|||||
Dismantler (edit) | Trigger |
Basic |
Chance of injury +10% for 12 turns. |
Each enemy's ripped limb in combat activates the trigger. |
Each trigger activation gives 15 experience. |
50 experiences |
50 hunger |
40 turns |
||
Fokerma's Flesh (edit) | Inv fokerma%27s_flesh.png | In a radius of 5 tiles, turns objects lying on the floor into steel bolts that attack everyone around them in a radius of 3 tiles, each dealing 15 Piercing damage. |
1 to 3 items worn by the player break. |
+200 Quasimorphosis |
50 AP |
|||||
Gambit (edit) | Trigger |
Basic |
Ranged critical chance +10% for 6 turns. |
A barrel explosion activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Grenadier (edit) | Passive |
Basic |
Grenade damage +25%. |
Each grenade throw or grenade launcher shot grants 10 experience. |
50 experiences |
|||||
Grenadier (edit) | Passive |
Basic |
Grenade damage +25%. |
Each grenade throw or grenade launcher shot grants 10 experience. |
50 experiences |
|||||
Hardening (edit) | Passive |
Basic |
Receive wound chance -5%. |
Each time any amount of damage is absorbed by resistances, gain 10 experience. |
50 experiences |
|||||
Hardening (edit) | Passive |
Basic |
Receive wound chance -5%. |
Each time any amount of damage is absorbed by resistances, gain 10 experience. |
50 experiences |
|||||
Heavy Weapons (edit) | Passive |
Basic |
Assault Rifles and Machineguns scatter -5%. |
Each shot from a machine gun or assault rifle grants 2 experience. |
50 experiences |
|||||
Heavy Weapons (edit) | Passive |
Basic |
Assault Rifles and Machineguns scatter -5%. |
Each shot from a machine gun or assault rifle grants 2 experience. |
50 experiences |
|||||
Immune Response (edit) | Passive |
Basic |
All resists +20%. |
Getting an infection gives 10 experience. |
50 experiences |
|||||
Immune Response (edit) | Passive |
Basic |
All resists +20%. |
Getting an infection gives 10 experience. |
50 experiences |
|||||
Knife Fight (edit) | Passive |
Basic |
Melee accuracy +5%. |
Each hit from a melee weapon gives 5 experience. |
50 experiences |
|||||
Knife Fight (edit) | Passive |
Basic |
Melee accuracy +5%. |
Each hit from a melee weapon gives 5 experience. |
50 experiences |
|||||
Last Bullet (edit) | Trigger |
Basic |
Accuracy +20% for 6 turns. |
Firing the last round will activate the trigger. |
Each trigger activation gives 15 experience. |
50 experiences |
50 hunger |
40 turns |
||
Lizard (edit) | Passive |
Basic |
Pain threshold +25% |
Losing a limb in combat gives 50 experience. |
50 experiences |
|||||
Lizard (edit) | Passive |
Basic |
Pain threshold +25% |
Losing a limb in combat gives 50 experience. |
50 experiences |
|||||
Marauder (edit) | Passive |
Basic |
Items from enemies +1. |
Each loot of a corpse gives 1 experience. |
50 experiences |
|||||
Marauder (edit) | Passive |
Basic |
Items from enemies +1. |
Each loot of a corpse gives 1 experience. |
50 experiences |
|||||
Mechanic (edit) | Passive |
Basic |
Turret and automated robot health +10. |
Each repair of an item gives 15 experience. |
50 experiences |
|||||
Mechanic (edit) | Passive |
Basic |
Turret and automated robot health +10. |
Each repair of an item gives 15 experience. |
50 experiences |
|||||
Mukharib (edit) | Transforms the player into a Shatarmakhum Bramfatura Quasimorph Baron for 100 turns. |
Restores health and wounds after use but drains max health by 5. |
+300 Quasimorphosis |
50 AP |
||||||
Nagual (edit) | Transforms the player into a Gannix Bramfatura Quasimorph Baron for 100 turns. |
Restores health and wounds after use but drains max health by 5. |
+300 Quasimorphosis |
50 AP |
||||||
Pain Immunity (edit) | Trigger |
Basic |
Stabilizes all wounds in 20 turns. |
Getting a wound activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Pyromaniac (edit) | Passive |
Basic |
Fire duration +1. |
Setting fire to an enemy grants 2 experience. |
50 experiences |
|||||
Pyromaniac (edit) | Passive |
Basic |
Fire duration +1. |
Setting fire to an enemy grants 2 experience. |
50 experiences |
|||||
Reflexes (edit) | Passive |
Basic |
Dodge chance +10%. |
When an enemy misses the character, gain 5 experience. |
50 experiences |
|||||
Reflexes (edit) | Passive |
Basic |
Dodge chance +10%. |
When an enemy misses the character, gain 5 experience. |
50 experiences |
|||||
Reinforced Ammo (edit) | Passive |
Basic |
Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20%. |
Each hit with shotgun ammo grants 1 experience. |
50 experiences |
|||||
Reinforced Ammo (edit) | Passive |
Basic |
Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20%. |
Each hit with shotgun ammo grants 1 experience. |
50 experiences |
|||||
Reserves (edit) | Trigger |
Basic |
Melee knockback distance +1 and knockback chance +30% for 6 turns. |
Dropping HP below 20% activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Rite of Un-life (edit) | Raises corpses within a radius of 10 cells from the player in the form of minor Quasimorphs of the Duggur Bramfatura. |
Each Quasimorph raised reduces the player's health by 5. |
+200 Quasimorphosis |
50 AP |
||||||
Serpent's Song (edit) | Inv serpent%27s_song.png | Chosen hostile human will become an ally for 10 turns. |
Dodge is reduced by 200% for 20 turns. |
+200 Quasimorphosis |
50 AP |
|||||
Shelters (edit) | Trigger |
Basic |
Accuracy from cover +15% for 12 turns. |
Enemy attack miss on a player activates the trigger. |
Each trigger activation gives 10 experience. |
50 experiences |
50 hunger |
40 turns |
||
Stationary Defense (edit) | Passive |
Basic |
Turret and automated robot damage +15% and health +20. |
Placing a turret or automated robot grants 15 experience. |
50 experiences |
|||||
Stationary Defense (edit) | Passive |
Basic |
Turret and automated robot damage +15% and health +20. |
Placing a turret or automated robot grants 15 experience. |
50 experiences |
|||||
Taste of Blood (edit) | Trigger |
Basic |
Regeneration +1 for 6 turns. |
Getting a bleeding wound activates the trigger. |
Each trigger activation gives 15 experience. |
50 experiences |
50 hunger |
40 turns |
||
Template:Perk Infobox (edit) | Harassment |
Basic |
Increase all damage +100% |
Killing an enemy in one turn activates the trigger |
Each teabagging a corpse gives 1 experience |
50 Experiences |
Social credits -1000 points |
50 Hunger |
40 Turns |
|
Template:Perk Infobox/doc (edit) | Harassment |
Basic |
Increase all damage +100% |
Killing an enemy in one turn activates the trigger |
Each teabagging a corpse gives 1 experience |
50 Experiences |
Social credits -1000 points |
50 Hunger |
40 Turns |
|
They Shall Be Filled (edit) | Consumes all bloodstains within 10 tiles of the player and increases health over the limit by 5 per bloodstain. |
Maximum health is reduced by 5 per bloodstain, up to a maximum of 1. |
+200 Quasimorphosis |
50 AP |
||||||
Thirst of Tezctlan (edit) | Consumes all bloodstains within 10 tiles of the player, and deals 5 Piercing damage to each enemy per bloodstain. |
The player takes 3 to 5 bleeding wounds. |
+200 Quasimorphosis |
50 AP |
||||||
Tomahawk (edit) | Passive |
Basic |
Critical chance +5%. |
Each melee weapon throw grants 5 experience. |
50 experiences |
|||||
Tomahawk (edit) | Passive |
Basic |
Critical chance +5%. |
Each melee weapon throw grants 5 experience. |
50 experiences |
|||||
Training (edit) | Passive |
Basic |
Firearm accuracy +5%. |
Each shot from a firearm gives 2 experience. |
50 experience |
|||||
Training (edit) | Passive |
Basic |
Firearm accuracy +5%. |
Each shot from a firearm gives 2 experience. |
50 experience |
|||||
Visage Of Archon's Punishment (edit) | Inv visage_of_archon%27s_punishment.png | Transforms the player into a Duggur Bramfatura Quasimorph Baron for 100 turns. |
Restores health and wounds after use but drains max health by 5. |
+300 Quasimorphosis |
50 AP |
|||||
Zulkarnain's Gaze (edit) | Inv zulkarnain%27s_gaze.png | Creates a beam of energy that deals 25-50 Fire damage in a line of fire. |
Reduces vision range to 0 for 10 turns. |
+100 Quasimorphosis |
50 AP |