View table: Perk_Infobox

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Table structure:

  1. image - File
  2. Type - Wikitext
  3. Level - Wikitext
  4. Effect - Wikitext
  5. Activation - Wikitext
  6. Exp_Gain - Wikitext
  7. Exp_Need - Wikitext
  8. Penalty - Wikitext
  9. Cost - Wikitext
  10. Cooldown - Wikitext

This table has 63 rows altogether.

Recreate data.

Page image Type Level Effect Activation Exp Gain Exp Need Penalty Cost Cooldown
Addiction (edit)
Perk addiction.png

Trigger

Basic

Melee damage +20% for 12 turns.

The use of prescribed meds activates the trigger.

Each trigger activation gives 5 experience.

50 experiences

50 hunger

40 turns

Ash-Shams Everlasting (edit)
Inv ash-shams everlasting.png

Ultimate

Creates an explosion that deals 25-50 Fire damage with a radius of 3 cells in the selected tile.

The player loses 50% of their current health.

+200 Quasimorphosis

50 AP

Athletics (edit)
Perk athletics.png

Passive

Basic

Sprint affects accuracy -20%.

Each turn of running gives 1 experience.

100 experiences

Athletics (edit)
Perk athletics.png

Passive

Basic

Sprint affects accuracy -20%.

Each turn of running gives 1 experience.

100 experiences

Blind Fury (edit)
Perk blind fury.png

Trigger

Basic

All damage +25% for 6 turns.

A successful attack on a player activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Blood Legion (edit)
Inv blood legion.png

Ultimate

Transforms bloodstains within 10 tiles of the player into allied Quasimorphs.

Satiety drops to 0.

+200 Quasimorphosis

50 AP

Bodybuilding (edit)
Perk bodybuilding.png

Passive

Basic

Max health +2.

Every 10 units of weight give 1 experience when moving.

100 experiences

Bodybuilding (edit)
Perk bodybuilding.png

Passive

Basic

Max health +2.

Every 10 units of weight give 1 experience when moving.

100 experiences

Cannibalism (edit)
Perk cannibalism.png

Trigger

Basic

Melee damage +25% for 12 turns.

Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Carnage (edit)
Perk carnage.png

Trigger

Basic

All damage +50% for 12 turns.

Melee killing an enemy activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Caution (edit)
Perk caution.png

Trigger

Basic

Critical chance +20% for 2 turns.

Revealing a hidden enemy will activate the trigger.

Each trigger activation gives 5 experience.

50 experiences

50 hunger

40 turns

Combat Focus (edit)
Perk combat focus.png

Trigger

Basic

Dodge chance +40% for 6 turns.

Attacking a player (whether hit or not) activates the trigger.

Each trigger activation gives 10 experience.

50 experience

50 hunger

40 turns

Combat Physicist (edit)
Perk combat physicist.png

Trigger

Basic

Weapons reload duration -1 AP for 12 turns.

Each shot from an energy weapons activates the trigger.

Each trigger activation gives 5 experience.

50 experiences

50 hunger

40 turns

CQC-Specialist (edit)
Perk cqc-specialist.png

Passive

Basic

Pistols, SMGs, and Shotguns scatter -15%.

Each shot from a pistol, SMG or shotgun gives 2 experience.

50 experience

CQC-Specialist (edit)
Perk cqc-specialist.png

Passive

Basic

Pistols, SMGs, and Shotguns scatter -15%.

Each shot from a pistol, SMG or shotgun gives 2 experience.

50 experience

Destroyer (edit)
Perk destroyer.png

Passive

Basic

Destruction damage +20%.

Each destruction of obstacles gives 5 experience.

50 experiences

Destroyer (edit)
Perk destroyer.png

Passive

Basic

Destruction damage +20%.

Each destruction of obstacles gives 5 experience.

50 experiences

Dismantler (edit)
Perk dismantler.png

Trigger

Basic

Chance of injury +10% for 12 turns.

Each enemy's ripped limb in combat activates the trigger.

Each trigger activation gives 15 experience.

50 experiences

50 hunger

40 turns

Fokerma's Flesh (edit) Inv fokerma%27s_flesh.png

Ultimate

In a radius of 5 tiles, turns objects lying on the floor into steel bolts that attack everyone around them in a radius of 3 tiles, each dealing 15 Piercing damage.

1 to 3 items worn by the player break.

+200 Quasimorphosis

50 AP

Gambit (edit)
Perk gambit.png

Trigger

Basic

Ranged critical chance +10% for 6 turns.

A barrel explosion activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Grenadier (edit)
Perk grenadier.png

Passive

Basic

Grenade damage +25%.

Each grenade throw or grenade launcher shot grants 10 experience.

50 experiences

Grenadier (edit)
Perk grenadier.png

Passive

Basic

Grenade damage +25%.

Each grenade throw or grenade launcher shot grants 10 experience.

50 experiences

Hardening (edit)
Perk hardening.png

Passive

Basic

Receive wound chance -5%.

Each time any amount of damage is absorbed by resistances, gain 10 experience.

50 experiences

Hardening (edit)
Perk hardening.png

Passive

Basic

Receive wound chance -5%.

Each time any amount of damage is absorbed by resistances, gain 10 experience.

50 experiences

Heavy Weapons (edit)
Perk heavy weapons.png

Passive

Basic

Assault Rifles and Machineguns scatter -5%.

Each shot from a machine gun or assault rifle grants 2 experience.

50 experiences

Heavy Weapons (edit)
Perk heavy weapons.png

Passive

Basic

Assault Rifles and Machineguns scatter -5%.

Each shot from a machine gun or assault rifle grants 2 experience.

50 experiences

Immune Response (edit)
Perk immune response.png

Passive

Basic

All resists +20%.

Getting an infection gives 10 experience.

50 experiences

Immune Response (edit)
Perk immune response.png

Passive

Basic

All resists +20%.

Getting an infection gives 10 experience.

50 experiences

Knife Fight (edit)
Perk knife fight.png

Passive

Basic

Melee accuracy +5%.

Each hit from a melee weapon gives 5 experience.

50 experiences

Knife Fight (edit)
Perk knife fight.png

Passive

Basic

Melee accuracy +5%.

Each hit from a melee weapon gives 5 experience.

50 experiences

Last Bullet (edit)
Perk last bullet.png

Trigger

Basic

Accuracy +20% for 6 turns.

Firing the last round will activate the trigger.

Each trigger activation gives 15 experience.

50 experiences

50 hunger

40 turns

Lizard (edit)
Perk lizard.png

Passive

Basic

Pain threshold +25%

Losing a limb in combat gives 50 experience.

50 experiences

Lizard (edit)
Perk lizard.png

Passive

Basic

Pain threshold +25%

Losing a limb in combat gives 50 experience.

50 experiences

Marauder (edit)
Perk marauder.png

Passive

Basic

Items from enemies +1.

Each loot of a corpse gives 1 experience.

50 experiences

Marauder (edit)
Perk marauder.png

Passive

Basic

Items from enemies +1.

Each loot of a corpse gives 1 experience.

50 experiences

Mechanic (edit)
Perk mechanic.png

Passive

Basic

Turret and automated robot health +10.

Each repair of an item gives 15 experience.

50 experiences

Mechanic (edit)
Perk mechanic.png

Passive

Basic

Turret and automated robot health +10.

Each repair of an item gives 15 experience.

50 experiences

Mukharib (edit)
Inv mukharib.png

Ultimate

Transforms the player into a Shatarmakhum Bramfatura Quasimorph Baron for 100 turns.

Restores health and wounds after use but drains max health by 5.

+300 Quasimorphosis

50 AP

Nagual (edit)
Inv nagual.png

Ultimate

Transforms the player into a Gannix Bramfatura Quasimorph Baron for 100 turns.

Restores health and wounds after use but drains max health by 5.

+300 Quasimorphosis

50 AP

Pain Immunity (edit)
Perk pain immunity.png

Trigger

Basic

Stabilizes all wounds in 20 turns.

Getting a wound activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Pyromaniac (edit)
Perk pyromaniac.png

Passive

Basic

Fire duration +1.

Setting fire to an enemy grants 2 experience.

50 experiences

Pyromaniac (edit)
Perk pyromaniac.png

Passive

Basic

Fire duration +1.

Setting fire to an enemy grants 2 experience.

50 experiences

Reflexes (edit)
Perk reflexes.png

Passive

Basic

Dodge chance +10%.

When an enemy misses the character, gain 5 experience.

50 experiences

Reflexes (edit)
Perk reflexes.png

Passive

Basic

Dodge chance +10%.

When an enemy misses the character, gain 5 experience.

50 experiences

Reinforced Ammo (edit)
Perk reinforced ammo.png

Passive

Basic

Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20%.

Each hit with shotgun ammo grants 1 experience.

50 experiences

Reinforced Ammo (edit)
Perk reinforced ammo.png

Passive

Basic

Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20%.

Each hit with shotgun ammo grants 1 experience.

50 experiences

Reserves (edit)
Perk reserves.png

Trigger

Basic

Melee knockback distance +1 and knockback chance +30% for 6 turns.

Dropping HP below 20% activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Rite of Un-life (edit)
Inv rite of un-life.png

Ultimate

Raises corpses within a radius of 10 cells from the player in the form of minor Quasimorphs of the Duggur Bramfatura.

Each Quasimorph raised reduces the player's health by 5.

+200 Quasimorphosis

50 AP

Serpent's Song (edit) Inv serpent%27s_song.png

Ultimate

Chosen hostile human will become an ally for 10 turns.

Dodge is reduced by 200% for 20 turns.

+200 Quasimorphosis

50 AP

Shelters (edit)
Perk shelters.png

Trigger

Basic

Accuracy from cover +15% for 12 turns.

Enemy attack miss on a player activates the trigger.

Each trigger activation gives 10 experience.

50 experiences

50 hunger

40 turns

Stationary Defense (edit)
Perk stationary defense.png

Passive

Basic

Turret and automated robot damage +15% and health +20.

Placing a turret or automated robot grants 15 experience.

50 experiences

Stationary Defense (edit)
Perk stationary defense.png

Passive

Basic

Turret and automated robot damage +15% and health +20.

Placing a turret or automated robot grants 15 experience.

50 experiences

Taste of Blood (edit)
Perk taste of blood.png

Trigger

Basic

Regeneration +1 for 6 turns.

Getting a bleeding wound activates the trigger.

Each trigger activation gives 15 experience.

50 experiences

50 hunger

40 turns

Template:Perk Infobox (edit)
Inv_skull.png

Harassment

Basic

Increase all damage +100%

Killing an enemy in one turn activates the trigger

Each teabagging a corpse gives 1 experience

50 Experiences

Social credits -1000 points

50 Hunger

40 Turns

Template:Perk Infobox/doc (edit)
Inv_skull.png

Harassment

Basic

Increase all damage +100%

Killing an enemy in one turn activates the trigger

Each teabagging a corpse gives 1 experience

50 Experiences

Social credits -1000 points

50 Hunger

40 Turns

They Shall Be Filled (edit)
Inv they shall be filled.png

Ultimate

Consumes all bloodstains within 10 tiles of the player and increases health over the limit by 5 per bloodstain.

Maximum health is reduced by 5 per bloodstain, up to a maximum of 1.

+200 Quasimorphosis

50 AP

Thirst of Tezctlan (edit)
Inv thirst of tezctlan.png

Ultimate

Consumes all bloodstains within 10 tiles of the player, and deals 5 Piercing damage to each enemy per bloodstain.

The player takes 3 to 5 bleeding wounds.

+200 Quasimorphosis

50 AP

Tomahawk (edit)
Perk tomahawk.png

Passive

Basic

Critical chance +5%.

Each melee weapon throw grants 5 experience.

50 experiences

Tomahawk (edit)
Perk tomahawk.png

Passive

Basic

Critical chance +5%.

Each melee weapon throw grants 5 experience.

50 experiences

Training (edit)
Perk training.png

Passive

Basic

Firearm accuracy +5%.

Each shot from a firearm gives 2 experience.

50 experience

Training (edit)
Perk training.png

Passive

Basic

Firearm accuracy +5%.

Each shot from a firearm gives 2 experience.

50 experience

Visage Of Archon's Punishment (edit) Inv visage_of_archon%27s_punishment.png

Ultimate

Transforms the player into a Duggur Bramfatura Quasimorph Baron for 100 turns.

Restores health and wounds after use but drains max health by 5.

+300 Quasimorphosis

50 AP

Zulkarnain's Gaze (edit) Inv zulkarnain%27s_gaze.png

Ultimate

Creates a beam of energy that deals 25-50 Fire damage in a line of fire.

Reduces vision range to 0 for 10 turns.

+100 Quasimorphosis

50 AP