Template:RangedInfobox
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This template defines the table "Ranged_Weapons". View table.
Template documentation follows |
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Visit Template:RangedInfobox/doc to edit this documentation. (How does this work?) |
Usage
This template is used to show a ranged weapon infobox.
Syntax
{{RangedInfobox |image = Inv {{lc:{{PAGENAME}}}}.png <!-- default name unless symbol is need to be added manually --> |Subtitle = |InternalName = |Item_ID = <!-- for easier table shorting --> |Mainclass = <!-- pistol, shotgun, smg, assault rifle, marksman rifle, machinegun, minigun, hfc, flamethrower, discthrower, launcher --> |Subclass = <!-- firearm, laser, plasma, rail, toxic, quasi, cold, none --> |AttackMode_0 = |DamageMin_0 = |DamageMax_0 = |DamageCrit_0 = |AttackCount_0 = |Accuracy_0 = |Scatter_0 = |AttackMode_1 = |DamageMin_1 = |DamageMax_1 = |DamageCrit_1 = |AttackCount_1 = |Accuracy_1 = |Scatter_1 = |AttackRange = |DamageType = <!-- for weapon with damage override --> |AmmoType = |MagazineCap = |ReloadTime = |Durability = |Effect = |Price = |Weight = |RepairType = <!-- standard, energy, tool, makeshift, mercury, venus, moon --> |Blueprint = <!-- item chip, workbench, stove, printer, indutrial fabricator, medical fabricator --> |Receipt_ID = <!-- for easier table shorting --> |InputItem = |ProduceTime = |OutputItem = }}
Example
{{RangedInfobox |name = Nail Gun |image = Inv_nail_gun.png |Subtitle = Construction Tool |InternalName = miner_pistol |Item_ID = 001001 |Mainclass = {{C|Pistol}} |Subclass = {{C|Rail}} |AttackMode_0 = Single |DamageMin_0 = 10 |DamageMax_0 = 16 |DamageCrit_0 = 150 |AttackCount_0 = 1 |Accuracy_0 = 20 |Scatter_0 = 4 |AttackMode_1 = |DamageMin_1 = |DamageMax_1 = |DamageCrit_1 = |AttackCount_1 = |Accuracy_1 = |Scatter_1 = |AttackRange = 3 |DamageType = |AmmoType = {{II|90mm Nails}} {{II|Nails of Pain}} |MagazineCap = 10 |ReloadTime = 3 |Durability = 75 |Effect = 90% {{K|Silencer}}<br>+5% {{K|Backup Gun}} |Price = 100 |Weight = 2 |RepairType = {{C|Engineer}} |Blueprint = Workbench |Receipt_ID = 000000 |InputItem = {{II|Crude Mechanism}} {{II|Spring}} |ProduceTime = 0 |OutputItem = {{II|Rusty Parts}} {{II|Crude Mechanism}} {{II|Spring}} }}