Wounds
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Overview
Successful attacks on a character not only reduces HP, but also inflicts wounds onto the player. By default , wounds aren't "stabilized" this means that any effects that the wounds may cause (such as -1 hp per turn) will be active.
To treat (stabilize) wounds, players need to use medicines or items that have the "stabilize wound" property. However, even a stabilized wound has a chance of infection, so it is useful to use
antibiotic or
sorbent. A stabilized wound can open again after some time. In this case, you need to repeat the stabilization procedure. The
Military First Aid Kit and
First Aid Kit allow you to close all current wounds and can be used from quick slots even while running. Autodoc heals all wounds at once, except for amputated limbs. Particularly strong substances -
morphine,
alcohol,
cigarettes, and
gavvakh - can cause addiction. Each type of addiction has its own penalties. Repeated use of the corresponding substance will reset the progress of the addiction, but will not cure it.
Stabilizing wounds
In order to treat/heal wounds , they need to be stabilized first. Stabilizing wounds is done by using items/medicines that have the property "stabilizes wounds". When wounds are stabilized , they will be in a "stabilized state" for a certain number of turns (for example 7 turns). During these 7 turns , the effects of the wounds (such as chance to puke or -1hp per move) will not take effect.
When wounds are stabilized , they have a % chance to heal and disappear. If the wound does not successfully heal , it will go back to a "non-stabilized state" (open state).
Infections
When receiving a wound there is a % chance that players will also receive an infection. Besides this , players may also receive an infection when using non-medicine items to stabalize wounds (such as
rag)
To heal infections, use items that have the "heals infections" property such as
sorbent,
First Aid Kits or
antibiotic.
Alternatively , infections are also able to be auto-healed. This is done by letting the infection progress , from 0% -> 100% . The infection will stay at 100% for a few turns before returning back down to 0% over time. This is a risky move as players need to make sure they have enough remaining health to tank the -1 hp per turn that occurs when the infection is above 75%
Amputations
Amputations are the most severe type of injury. It can't be healed, only stabilized, temporarily removing damage over time but not the unpleasant effects. Some body parts are tied to each other: hip and foot, shoulder and arm. When amputating the upper part of the body, the lower adjacent part is also amputated. The vital parts of the body are the head, chest, body, and stomach. Their amputation leads to instant death.