Engineering Technology Tree
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“ | Design and Modifications | ” |
Overview
Allows the player to pay resources to upgrade the blueprint of weapons or armor. Allowing most properties to be improved.
Currently, the item chosen for the research project cannot be cancelled.
The cost of doing so depends on the tech level of the item, the type of materials also matches the type of the item. Each additional upgrade costs more materials.
Gunsmith Workshop
Name | Properties | Unlock Cost |
---|---|---|
![]() Weaponry |
Allows modification of weapon parameters for item chips Number of projects +1 |
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![]() Design Drawings |
Weaponry upgrade Project time -1 hr |
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![]() Standardization |
Weaponry upgrade Project cost -1 |
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![]() Data Storage |
Weaponry upgrade Number of projects +3 |
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![]() Available Materials |
Weaponry upgrade Project cost -1 |
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![]() Shooting Range |
Weaponry upgrade Number of projects +6 |
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![]() Modular Designs |
Weaponry upgrade Project time -3 hrs |
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![]() Mass Production |
Weaponry upgrade Project time -6 hrs |
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![]() Industrial Espionage |
Weaponry upgrade Max. level limit +100% |
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Armor Workshop
Name | Properties | Unlock Cost |
---|---|---|
![]() Arsenal |
Allows modification of armor parameters for item chips Number of projects +1 |
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![]() Test Site |
Arsenal upgrade Number of projects +3 |
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![]() Anthropomorphic Model |
Arsenal upgrade Project time -1 hr |
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![]() Spare Parts |
Arsenal upgrade Project time -3 hrs |
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![]() Element Printing |
Arsenal upgrade Project time -6 hrs |
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![]() Hard Ribs |
Arsenal upgrade Project cost -1 |
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![]() Armor Classification |
Arsenal upgrade Number of projects +6 |
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![]() Frame Models |
Arsenal upgrade Project cost -1 |
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![]() Material Borrowing |
Arsenal upgrade Max. level limit +100% |
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Augmentics Upgrade Module
TBD