Mercenary Classes
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“ | This is the class selection screen. In addition to their own experience, each fighter will benefit from gaining a specific set of skills based on the experience of past military conflicts and digitized experience of special forces. Each class has a set of passive abilities and trigger abilities that are activated under certain conditions. | ” |
~ Frank |
Starting Classes
Two starting classes are available at the beginning when a new run is started.
Scouts of Hades
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Training |
Passive | Firearm accuracy +5% | Firearm accuracy +20% | Each shot from a firearm gives 2 experience | |
CQC-Specialist |
Passive | Shotgun and SMG scatter -10% | Shotgun and SMG scatter -40% | Each shot from a shotgun or SMG gives 2 experience | |
Combat Focus |
Trigger | Dodge chance +40% for 6 turns | Dodge chance +100% for 10 turns | Player being attacked (whether hit or not) activates the trigger | Each trigger activation gives 10 experience |
Blind Fury |
Trigger | All damage +25% for 6 turns | All damage +100% for 10 turns | Player being hitted successfully activates the trigger | Each trigger activation gives 10 experience |
Bodybuilding |
Passive | Max HP +5 | Max HP +25 | Every 10 units of weight give 1 experience when moving | |
Hardened |
Passive | Receive wound chance -5% | Receive wound chance -20% | Each time any amount of damage is absorbed by resistances, gain 10 experience |
Eclipse Blades
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Knife Fight |
Passive | Melee weapon accuracy +5% | Melee weapon accuracy +20% | Each hit from a melee weapon gives 5 experience | |
Athletics |
Passive | Sprint affects accuracy -20% | Sprint affects accuracy -80% | Each turn of running gives 1 experience | |
Reflexes |
Passive | Dodge chance +10% | Dodge chance +25% | When an enemy misses the character, gain 5 experience | |
Cannibalism |
Trigger | Melee damage +25% for 12 turns | Melee damage +55% for 20 turns | Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger | Each trigger activation gives 10 experience |
Carnage |
Trigger | All damage +50% for 12 turns | All damage +80% for 20 turns | Melee killing an enemy activates the trigger | Each trigger activation gives 10 experience |
Taste of Blood |
Trigger | +1 HP Regeneration for 6 turns | +4 HP Regeneration for 10 turns | Getting a bleeding wound activates the trigger | Each trigger activation gives 15 experience |
Unlockable Classes
Additional classes are unlocked via Class Chip found as loot during a mission, as mission reward or from trading with Corporations.
Tifton's Elite
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Pain Immunity |
Trigger | Stabilizes all wounds in 16 turns | Stabilizes all wounds in 6 turns Reduce cost by 15 cal. Reduce cooldown by 2 turns |
Getting a wound activates the trigger | Each trigger activation gives 10 experience |
Last Bullet |
Trigger | Ranged accuracy +20% for 6 turns | Ranged accuracy +35% for 10 turns | Firing the last round will activate the trigger | Each trigger activation gives 15 experience |
Heavy Weapons |
Passive | Assault Rifle, Machine Gun, Minigun and Grenade Launcher scatter -10% | Assault Rifle, Machine Gun, Minigun and Grenade Launcher scatter -30% | Each shot from a assault rifle, machine gun, minigun or grenade launcher gives 2 experience | |
Stationary Defense |
Passive | Deployable damage +15% and max HP +20 | Deployable damage +30% and max HP +60 | Placing a deployable gives 15 experience | |
Grenadier |
Passive | Grenade damage +25% | Grenade damage +40% | Each grenade throw or grenade launcher shot gives 10 experience | |
Addiction |
Trigger | Damage taken -5% for 4 turns | Damage taken -20% for 10 turns | The use of prescribed meds activates the trigger | Each trigger activation gives 5 experience |
Tunnel Rats
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Pain Immunity |
Trigger | Stabilizes all wounds in 16 turns | Stabilizes all wounds in 6 turns Reduce cost by 15 cal. Reduce cooldown by 2 turns |
Getting a wound activates the trigger | Each trigger activation gives 10 experience |
Immune Response |
Passive | All resists +20% | All resists +50% | Getting an infection gives 10 experience | |
Caution |
Trigger | Critical chance +25% for 2 turns | Critical chance +70% for 8 turns | Revealing a hidden enemy will activate the trigger | Each trigger activation gives 5 experience |
Shelters |
Trigger | Accuracy from cover +15% for 12 turns | Accuracy from cover +30% for 20 turns | Enemy attack miss on a player activates the trigger | Each trigger activation gives 10 experience |
Marauder |
Passive | Items from enemies +0 | Items from enemies +3 | Each loot of a corpse gives 1 experience | |
Reinforced Ammo |
Passive | Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20% | Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +50% | Each hit with shell ammo gives 1 experience |
Phoenix Brigade
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Taste of Blood |
Trigger | +1 HP Regeneration for 6 turns | +4 HP Regeneration for 10 turns | Getting a bleeding wound activates the trigger | Each trigger activation gives 15 experience |
Combat Physicist |
Trigger | Laser weapon and Plasma weapon reload duration -1 AP for 20 turns | Laser weapon and Plasma weapon reload duration -4 AP for 28 turns | Each shot from a laser weapon and plasma weapon activates the trigger | Each trigger activation gives 5 experience |
Pyromaniac |
Passive | Fire duration +1 | Fire duration +4 | Setting fire to an enemy gives 2 experience | |
Arsonist |
Passive | Burn chance +10% | Burn chance +40% | Each hit with fire, beam, or plasma damage gives 1 experience | |
Overcharged Batteries |
Passive | Battery, Makeshift Battery, and Elerium ammo damage +10% | Battery, Makeshift Battery, and Elerium ammo damage +25% | Each hit with battery cell gives 1 experience | |
Boosted Resistance |
Trigger | Elemental resist +20% for 20 turns | Elemental resist +50% for 20 turns | Player being hitted successfully activates the trigger | Each trigger activation gives 10 experience |
Spaceborn Ghosts
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Athletics |
Passive | Sprint affects accuracy -20% | Sprint affects accuracy -80% | Each turn of running gives 1 experience | |
Reflexes |
Passive | Dodge chance +10% | Dodge chance +25% | When an enemy misses the character, gain 5 experience | |
Immune Response |
Passive | All resists +20% | All resists +50% | Getting an infection gives 10 experience | |
Sneaky Shot |
Trigger | Critical chance +2% for 4 turns | Critical chance +15% for 12 turns | Each hit in the Sneak Stance activates the trigger | Each trigger activation gives 10 experience |
Proper Nutrition |
Passive | +1 HP Regeneration when Full | +4 HP Regeneration when Full | Each food eaten gives 1 experience | |
War Crime |
Trigger | Stun 1 nearby living enemy for 1 turn | Stun 4 nearby living enemies for 1 turn | Killing activates the trigger | Each kill gives 5 experience |
Angels of Spades
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Training |
Passive | Firearm accuracy +5% | Firearm accuracy +20% | Each shot from a firearm gives 2 experience | |
Dismantler |
Trigger | Amputation chance +10% for 6 turns | Amputation chance +40% for 12 turns | Each wound inflicted activates the trigger | Each trigger activation gives 15 experience |
Precise Shot |
Trigger | Critical chance +25% for 2 turns | Critical chance +70% for 2 turns Reduce cooldown by 8 turns |
Skipping a turn in the stealth mode activates the trigger | Each trigger activation gives 10 experience |
Lethal Shot |
Trigger | Ranged accuracy +5% Ranged critical chance +5% |
Ranged accuracy +30% Ranged critical chance +30% |
Firing the first round with full magazine will activate the trigger | Each trigger activation gives 10 experience |
Achilles' Heel |
Passive | Assault rifle, Marksman Rifle, Machine Gun and Minigun armor penetration +10% | Assault rifle, Marksman Rifle, Machine Gun and Minigun armor penetration +25% | Each shot from a assault rifle, marksman rifle, machine gun or minigun gives 1 experience | |
Pocket Artillery |
Passive | 7.97 Bullet and 7.97 AP bleed damage +1 | 7.97 Bullet and 7.97 AP bleed damage +6 | Each hit with heavy ammo gives 1 experience |
Terror Pack
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Cannibalism |
Trigger | Melee damage +25% for 12 turns | Melee damage +55% for 20 turns | Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger | Each trigger activation gives 10 experience |
Possession |
Passive | Pact cooldown -20% Pact penalty -20% |
Pact cooldown -50% Pact penalty -50% |
Each use of a Pact ability gives 10 experience | |
Ritualism |
Trigger | Enemy conversion chance 10% | Enemy conversion chance 25% | Eating Gavvakh activates the trigger | Each trigger activation gives 10 experience |
Masochism |
Trigger | +5% HP Regeneration for 5 turns | +10% HP Regeneration for 5 turns | Exceeding the pain threshold activates the trigger | Each trigger activation gives 10 experience |
Insanity |
Passive | Q-morphosis affects player by 20% | Q-morphosis affects player by 50% | Each change of quasimorphosis stages gives 10 experience | |
Axe Rage |
Passive | Blade, Axe and Chainsaw amputation chance +5% and wound chance +5% | Blade, Axe and Chainsaw amputation chance +20% and wound chance +20% | Each hit from a blade, axe or chainsaw gives 1 experience |
Valkyrja Squad
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Emergency Revival |
Passive | Electric weapon shock build up +20% | Electric weapon shock build up +80% | Dealing damage that applies an effect gives 1 experience | |
First Aid |
Passive | Wound heal chance +5% | Wound heal chance +25% | Each stabilized wound gives 1 experience | |
Heavy Fire |
Passive | SMG pierce chance +15% | SMG pierce chance +30% | Each shot from a SMG gives 1 experience | |
Duty Shift |
Trigger | Satiety drain -50% for 10 turns | Satiety drain -90% for 30 turns | Each consumed addictive meds triggers | Each trigger activation gives 10 experience |
Precise Shot |
Trigger | Critical chance +25% for 2 turns | Critical chance +70% for 2 turns Reduce cooldown by 8 turns |
Skipping a turn in the stealth mode activates the trigger | Each trigger activation gives 10 experience |
Tactical Reload |
Trigger | Dodge chance +5% for 1 turns | Dodge chance +20% for 6 turns | Reloading activates the trigger | Each trigger activation gives 2 experience |
Unused Perks
Below is the list of perks that are removed from any class and unavailable to use or unlock.
Perk | Type | Base Effect | Max. Effect | Activation | Leveling |
---|---|---|---|---|---|
Reserves |
Trigger | Melee knockback distance +1 and knockback chance +30% for 6 turns | Melee knockback distance +1 and knockback chance +100% for 10 turns | Dropping HP below 20% activates the trigger | Each trigger activation gives 10 experience |
Tomahawk |
Passive | Critical chance +5% | Critical chance +20% | Each melee weapon throw grants 5 experience | |
Lizard |
Passive | Pain threshold +25% | Pain threshold +100% | Losing a limb in combat gives 50 experience | |
Gambit |
Trigger | Ranged critical chance +10% for 6 turns | Ranged critical chance +30% for 10 turns | A barrel explosion activates the trigger | Each trigger activation gives 10 experience |
Destroyer |
Passive | Destruction damage +20% | Destruction damage +50% | Each destruction of obstacles gives 5 experience | |
Mechanic |
Passive | Deployable max HP +10 | Deployable max HP +30 | Each repair of an item gives 15 experience |