Mercenary Classes

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This is the class selection screen. In addition to their own experience, each fighter will benefit from gaining a specific set of skills based on the experience of past military conflicts and digitized experience of special forces. Each class has a set of passive abilities and trigger abilities that are activated under certain conditions.
~ Frank

Starting Classes

Two starting classes are available at the beginning when a new run is started.

Scouts of Hades

Class scout of hades.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk training.png
Training
Passive Firearm accuracy +5% Firearm accuracy +20% Each shot from a firearm gives 2 experience
Perk cqc-specialist.png
CQC-Specialist
Passive Shotgun and SMG scatter -10% Shotgun and SMG scatter -40% Each shot from a shotgun or SMG gives 2 experience
Perk combat focus.png
Combat Focus
Trigger Dodge chance +40% for 6 turns Dodge chance +100% for 10 turns Player being attacked (whether hit or not) activates the trigger Each trigger activation gives 10 experience
Perk blind fury.png
Blind Fury
Trigger All damage +25% for 6 turns All damage +100% for 10 turns Player being hitted successfully activates the trigger Each trigger activation gives 10 experience
Perk bodybuilding.png
Bodybuilding
Passive Max HP +5 Max HP +25 Every 10 units of weight give 1 experience when moving
Perk hardened.png
Hardened
Passive Receive wound chance -5% Receive wound chance -20% Each time any amount of damage is absorbed by resistances, gain 10 experience

Eclipse Blades

Class eclipse blades.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk knife fight.png
Knife Fight
Passive Melee weapon accuracy +5% Melee weapon accuracy +20% Each hit from a melee weapon gives 5 experience
Perk athletics.png
Athletics
Passive Sprint affects accuracy -20% Sprint affects accuracy -80% Each turn of running gives 1 experience
Perk reflexes.png
Reflexes
Passive Dodge chance +10% Dodge chance +25% When an enemy misses the character, gain 5 experience
Perk cannibalism.png
Cannibalism
Trigger Melee damage +25% for 12 turns Melee damage +55% for 20 turns Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger Each trigger activation gives 10 experience
Perk carnage.png
Carnage
Trigger All damage +50% for 12 turns All damage +80% for 20 turns Melee killing an enemy activates the trigger Each trigger activation gives 10 experience
Perk taste of blood.png
Taste of Blood
Trigger +1 HP Regeneration for 6 turns +4 HP Regeneration for 10 turns Getting a bleeding wound activates the trigger Each trigger activation gives 15 experience

Unlockable Classes

Additional classes are unlocked via Inv class chip.pngClass Chip found as loot during a mission, as mission reward or from trading with Corporations.

Tifton's Elite

Class tifton's elite.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk pain immunity.png
Pain Immunity
Trigger Stabilizes all wounds in 16 turns Stabilizes all wounds in 6 turns
Reduce cost by 15 cal.
Reduce cooldown by 2 turns
Getting a wound activates the trigger Each trigger activation gives 10 experience
Perk last bullet.png
Last Bullet
Trigger Ranged accuracy +20% for 6 turns Ranged accuracy +35% for 10 turns Firing the last round will activate the trigger Each trigger activation gives 15 experience
Perk heavy weapons.png
Heavy Weapons
Passive Assault Rifle, Machine Gun, Minigun and Grenade Launcher scatter -10% Assault Rifle, Machine Gun, Minigun and Grenade Launcher scatter -30% Each shot from a assault rifle, machine gun, minigun or grenade launcher gives 2 experience
Perk stationary defense.png
Stationary Defense
Passive Deployable damage +15% and max HP +20 Deployable damage +30% and max HP +60 Placing a deployable gives 15 experience
Perk grenadier.png
Grenadier
Passive Grenade damage +25% Grenade damage +40% Each grenade throw or grenade launcher shot gives 10 experience
Perk addiction.png
Addiction
Trigger Damage taken -5% for 4 turns Damage taken -20% for 10 turns The use of prescribed meds activates the trigger Each trigger activation gives 5 experience

Tunnel Rats

Class tunnel rats.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk pain immunity.png
Pain Immunity
Trigger Stabilizes all wounds in 16 turns Stabilizes all wounds in 6 turns
Reduce cost by 15 cal.
Reduce cooldown by 2 turns
Getting a wound activates the trigger Each trigger activation gives 10 experience
Perk immune response.png
Immune Response
Passive All resists +20% All resists +50% Getting an infection gives 10 experience
Perk caution.png
Caution
Trigger Critical chance +25% for 2 turns Critical chance +70% for 8 turns Revealing a hidden enemy will activate the trigger Each trigger activation gives 5 experience
Perk shelters.png
Shelters
Trigger Accuracy from cover +15% for 12 turns Accuracy from cover +30% for 20 turns Enemy attack miss on a player activates the trigger Each trigger activation gives 10 experience
Perk marauder.png
Marauder
Passive Items from enemies +0 Items from enemies +3 Each loot of a corpse gives 1 experience
Perk reinforced ammo.png
Reinforced Ammo
Passive Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +20% Buckshot 12GA, Slugs 12GA, Flechette 12, and Dragon Volley ammo damage +50% Each hit with shell ammo gives 1 experience

Phoenix Brigade

Class phoenix brigade.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk taste of blood.png
Taste of Blood
Trigger +1 HP Regeneration for 6 turns +4 HP Regeneration for 10 turns Getting a bleeding wound activates the trigger Each trigger activation gives 15 experience
Perk combat physicist.png
Combat Physicist
Trigger Laser weapon and Plasma weapon reload duration -1 AP for 20 turns Laser weapon and Plasma weapon reload duration -4 AP for 28 turns Each shot from a laser weapon and plasma weapon activates the trigger Each trigger activation gives 5 experience
Perk pyromaniac.png
Pyromaniac
Passive Fire duration +1 Fire duration +4 Setting fire to an enemy gives 2 experience
Perk arsonist.png
Arsonist
Passive Burn chance +10% Burn chance +40% Each hit with fire, beam, or plasma damage gives 1 experience
Perk overcharged batteries.png
Overcharged Batteries
Passive Battery, Makeshift Battery, and Elerium ammo damage +10% Battery, Makeshift Battery, and Elerium ammo damage +25% Each hit with battery cell gives 1 experience
Perk boosted resistance.png
Boosted Resistance
Trigger Elemental resist +20% for 20 turns Elemental resist +50% for 20 turns Player being hitted successfully activates the trigger Each trigger activation gives 10 experience

Spaceborn Ghosts

Class spaceborn ghosts.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk athletics.png
Athletics
Passive Sprint affects accuracy -20% Sprint affects accuracy -80% Each turn of running gives 1 experience
Perk reflexes.png
Reflexes
Passive Dodge chance +10% Dodge chance +25% When an enemy misses the character, gain 5 experience
Perk immune response.png
Immune Response
Passive All resists +20% All resists +50% Getting an infection gives 10 experience
Perk sneaky shot.png
Sneaky Shot
Trigger Critical chance +2% for 4 turns Critical chance +15% for 12 turns Each hit in the Sneak Stance activates the trigger Each trigger activation gives 10 experience
Perk proper nutrition.png
Proper Nutrition
Passive +1 HP Regeneration when Full +4 HP Regeneration when Full Each food eaten gives 1 experience
Perk war crime.png
War Crime
Trigger Stun 1 nearby living enemy for 1 turn Stun 4 nearby living enemies for 1 turn Killing activates the trigger Each kill gives 5 experience

Angels of Spades

Class angels of spades.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk training.png
Training
Passive Firearm accuracy +5% Firearm accuracy +20% Each shot from a firearm gives 2 experience
Perk dismantler.png
Dismantler
Trigger Amputation chance +10% for 6 turns Amputation chance +40% for 12 turns Each wound inflicted activates the trigger Each trigger activation gives 15 experience
Perk precise shot.png
Precise Shot
Trigger Critical chance +25% for 2 turns Critical chance +70% for 2 turns
Reduce cooldown by 8 turns
Skipping a turn in the stealth mode activates the trigger Each trigger activation gives 10 experience
Perk lethal shot.png
Lethal Shot
Trigger Ranged accuracy +5%
Ranged critical chance +5%
Ranged accuracy +30%
Ranged critical chance +30%
Firing the first round with full magazine will activate the trigger Each trigger activation gives 10 experience
Perk achilles' heel.png
Achilles' Heel
Passive Assault rifle, Marksman Rifle, Machine Gun and Minigun armor penetration +10% Assault rifle, Marksman Rifle, Machine Gun and Minigun armor penetration +25% Each shot from a assault rifle, marksman rifle, machine gun or minigun gives 1 experience
Perk pocket artillery.png
Pocket Artillery
Passive 7.97 Bullet and 7.97 AP bleed damage +1 7.97 Bullet and 7.97 AP bleed damage +6 Each hit with heavy ammo gives 1 experience

Terror Pack

Class terror pack.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk cannibalism.png
Cannibalism
Trigger Melee damage +25% for 12 turns Melee damage +55% for 20 turns Eating Meat, Rotten Meat, Fried Meat, Smoked Lard or Furuncle will activate the trigger Each trigger activation gives 10 experience
Perk possession.png
Possession
Passive Pact cooldown -20%
Pact penalty -20%
Pact cooldown -50%
Pact penalty -50%
Each use of a Pact ability gives 10 experience
Perk ritualism.png
Ritualism
Trigger Enemy conversion chance 10% Enemy conversion chance 25% Eating Gavvakh activates the trigger Each trigger activation gives 10 experience
Perk masochism.png
Masochism
Trigger +5% HP Regeneration for 5 turns +10% HP Regeneration for 5 turns Exceeding the pain threshold activates the trigger Each trigger activation gives 10 experience
Perk insanity.png
Insanity
Passive Q-morphosis affects player by 20% Q-morphosis affects player by 50% Each change of quasimorphosis stages gives 10 experience
Perk axe rage.png
Axe Rage
Passive Blade, Axe and Chainsaw amputation chance +5% and wound chance +5% Blade, Axe and Chainsaw amputation chance +20% and wound chance +20% Each hit from a blade, axe or chainsaw gives 1 experience

Valkyrja Squad

Class valkyrja squad.png
Perk Type Base Effect Max. Effect Activation Leveling
Perk emergency revival.png
Emergency Revival
Passive Electric weapon shock build up +20% Electric weapon shock build up +80% Dealing damage that applies an effect gives 1 experience
Perk first aid.png
First Aid
Passive Wound heal chance +5% Wound heal chance +25% Each stabilized wound gives 1 experience
Perk heavy fire.png
Heavy Fire
Passive SMG pierce chance +15% SMG pierce chance +30% Each shot from a SMG gives 1 experience
Perk duty shift.png
Duty Shift
Trigger Satiety drain -50% for 10 turns Satiety drain -90% for 30 turns Each consumed addictive meds triggers Each trigger activation gives 10 experience
Perk precise shot.png
Precise Shot
Trigger Critical chance +25% for 2 turns Critical chance +70% for 2 turns
Reduce cooldown by 8 turns
Skipping a turn in the stealth mode activates the trigger Each trigger activation gives 10 experience
Perk tactical reload.png
Tactical Reload
Trigger Dodge chance +5% for 1 turns Dodge chance +20% for 6 turns Reloading activates the trigger Each trigger activation gives 2 experience

Unused Perks

Below is the list of perks that are removed from any class and unavailable to use or unlock.

Perk Type Base Effect Max. Effect Activation Leveling
Perk reserves.png
Reserves
Trigger Melee knockback distance +1 and knockback chance +30% for 6 turns Melee knockback distance +1 and knockback chance +100% for 10 turns Dropping HP below 20% activates the trigger Each trigger activation gives 10 experience
Perk tomahawk.png
Tomahawk
Passive Critical chance +5% Critical chance +20% Each melee weapon throw grants 5 experience
Perk lizard.png
Lizard
Passive Pain threshold +25% Pain threshold +100% Losing a limb in combat gives 50 experience
Perk gambit.png
Gambit
Trigger Ranged critical chance +10% for 6 turns Ranged critical chance +30% for 10 turns A barrel explosion activates the trigger Each trigger activation gives 10 experience
Perk destroyer.png
Destroyer
Passive Destruction damage +20% Destruction damage +50% Each destruction of obstacles gives 5 experience
Perk mechanic.png
Mechanic
Passive Deployable max HP +10 Deployable max HP +30 Each repair of an item gives 15 experience