Mercenary Profiles
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| “ | This is the bioprinter screen. Here you can choose a fighter to go on a mission. The list includes both those who survived previous missions and those who need to be printed. Each of the fighters has their own parameters and unique talent. They have all been through a lot during years of combat in every corner of the Solar System. | ” |
| ~ Frank |
Detail
There are 12 unique Operatives as of Q4 2023. 4 Operators are given at the start of the game, and 8 Operators can be unlocked by acquiring their
Mind Chip as random loot during mission, mission reward or from barter.
This page is a stub. You can help Quasimorph Wiki by expanding it.
List of Operator Clones
Mercenary Clones have different stats and a unique passives.
| Name | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Francis Reid-Daly | 130 | 9 | 21 | 160% | 5% | 40% | 45% | 29% | 2200 | 10 | 12 | +120% weapon durability −50% equipped weapon weight |
| Victoria Boudicca | 90 | 2 | 10 | 160% | 10% | 45% | 50% | 32% | 2000 | 10 | 8 | +2 weapon range −2 enemy attention span |
| Percy Fawcett | 150 | 7 | 23 | 140% | 5% | 40% | 35% | 26% | 2400 | 10 | 16 | +12 all resists +12% melee damage per 10 kg carried |
| Isabella Capet | 110 | 4 | 20 | 170% | 15% | 45% | 35% | 32% | 1800 | 10 | 14 | Ignores infections +4% damage per 10 missing HP |
| Maximilian Rohr | 130 | 3 | 15 | 160% | 5% | 35% | 40% | 26% | 2400 | 10 | 16 | Feel no pain −50% incoming critical hit chance |
| Priya Marlon | 120 | 5 | 13 | 170% | 15% | 35% | 45% | 26% | 2000 | 10 | 12 | +4 consumables capacity Physical resistance/40% weight |
| Jacques Kennet | 100 | 2 | 10 | 150% | 5% | 30% | 50% | 32% | 2200 | 10 | 10 | +1 additional projectile per shot Reloading costs 1 AP |
| Mirza Aishatu | 140 | 6 | 18 | 150% | 5% | 40% | 40% | 29% | 2400 | 10 | 12 | -60% cal. satiety drain Immune to addictions |
| Kenzie Yukio | 110 | 8 | 16 | 170% | 10% | 50% | 40% | 29% | 1800 | 10 | 10 | -60% weight affects dodge +2 throw range |
| Marika Wulfnod | 120 | 1 | 17 | 150% | 5% | 35% | 45% | 29% | 2200 | 10 | 14 | +2 vest slots +50% loot obtained from corpses |
| Auberon Lukas | 130 | 9 | 21 | 170% | 15% | 40% | 40% | 26% | 2000 | 10 | 14 | Add. weapon slot +1 −50% damage taken from explosions |
| Niko Medich | 100 | 4 | 8 | 180% | 5% | 45% | 45% | 29% | 2000 | 10 | 12 | +40% Pistol accuracy +40% Critical damage |
| Bob Denarre | 120 | 4 | 20 | 140% | 5% | 35% | 35% | 32% | 2200 | 10 | 14 | +2 Regen -3 Perk cooldown |
| Jan Shrammert | 110 | 3 | 15 | 160% | 5% | 50% | 45% | 26% | 1800 | 10 | 10 | Ignores armor until detected +4 detection radius |
| Hannah Reich | 90 | 5 | 13 | 150% | 5% | 40% | 45% | 32% | 2000 | 10 | 16 | Can interact while running Dodge/Distance moved +10% |
| Laksha Saminath | 120 | 3 | 15 | 160% | 5% | 45% | 40% | 29% | 2200 | 10 | 14 | Regeneration from fixation +3 Implant extraction chance +30% |
| Edward Lowrance | 120 | 7 | 11 | 170% | 5% | 40% | 40% | 29% | 1800 | 10 | 12 | Quasimorphosis -1 Enemy vision range -1 |
General Operator Playstyle Archetypes
In general , clones are often used by players in a number of metas and combinations. Below are a few common groupings and archetypes of clone specializations players implement. The biggest factor behind the specialization archetype chosen depends mainly on classes as classes really will change the way you play based on the perks and buffs it provides, especially during the early game where modifying classes is not possible yet.
Defensive Operations
Some Clones , like Percy who have a high calorie drain are more suited to defensive missions like Defense and Control
Offensive Operations
Some clones on the other hand are better at offensive missions due to their dodge chance or higher accuracy or lower calorie drain
Dodge Melee
This archetype relies on dodge as the mechanism for defending while dealing damage via a melee focused playstyle, Kenzie is the perfect example and most often used clone for this archetype.
Even without any additional late game tech, this archetype can be easily implemented by pairing operatives with higher dodge together with the Eclipse Blades class.
Tank Melee
While still maintaining a melee playstyle, this archetype forgoes the concept of defending via dodging, instead opting to risk getting hit but offsetting this risk by having the tools to deal with injuries and turn the damage received into bonuses. An example of this is by turning percy into a melee playstyle operative by giving him terror pack , as he actually has a melee hit chance that is among the top out of all operatives.
This playstyle is best implemented only once players have the proper tools to modify classes via the Research Module on board the HIS Magnum and also modify and buff operatives via the Genetics Module.
CQC Ranged
This archetype is centred around using SMGs and Shotguns as the main weapons of your operative. The base class Scouts of Hades is all you need in order to implement this archetype due to its firearm accuracy buff and SMG + Shotgun spread reduction.
This archetype can be buffed in the late game further by modifying a class to have these 2 perks + Reinforced Ammo which buffs shotgun damage + for additional pierce chance when using SMGs. This class variation will leave only 2 free perks for any defensive bonuses however , as 4 out of 6 of the perks have been used to buff the offensive capabilities of Shotguns and SMGs
| Magnum PMC | ||
|---|---|---|
| Key People | John Hawkwood · Jane · First Pilot | |
| Operators | Francis Reid-Daly · Victoria Boudicca · Percy Fawcett · Isabella Capet · Maximilian Rohr · Priya Marlon · Jacques Kennet · Mirza Aishatu · Kenzie Yukio · Marika Wulfnod · Auberon Lukas · Niko Medich | |