Regeneration
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Regeneration is a buff in Quasimorph.
Effect
Regeneration will restore the HP of character for set amount of turns when applied.
Sources
Satiety
When above 80% satiety, player will automatically be granted with 1 HP regeneration each turn.
Consumables
Name | Item Type | Effect | |
---|---|---|---|
Miami Punch |
Drink | Fullness +350 cal. Regeneration +1 HP Turns active 5 AP |
|
Lemonjuice |
Drink | Fullness +350 cal. Regeneration +1 HP Turns active 5 AP |
|
Water Bottle |
Drink | Regeneration +2 HP Turns active 5 AP |
|
First Aid Kit |
Medpack | Stabilizes all wounds Heals all wound +25% Heals Infection -20% Heals Poisoning -20% Regeneration +15 HP Recovery -5 Pain Turns active 4 AP |
|
Military First Aid Kit |
Medpack | Stabilizes all wounds Heals all wound +35% Heals Infection -30% Heals Poisoning -30% Regeneration +20 HP Recovery -10 Pain Turns active 4 AP |
|
Tranexam |
Pills | Heals Pierce Wound +10% Heals Cut Wound +10% Regeneration +2 HP Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
|
Osteodron |
Pills | Heals Fracture Wound +10% Heals Blast Wound +5% Regeneration +2 HP Turns active 2 AP Recovery -5 Pain Trigger Addiction perk |
|
Sang-B |
Syringe | Quasimorphosis +50 Regeneration +10 HP Turns active 10 AP |
|
Nanostim |
Syringe | Heals Electric Shock -80% Regeneration +8 HP Turn active 6 AP Recovery -2 Pain |
Dressing
Name | Item Type | Effect | |
---|---|---|---|
Bandage |
Dressing | Stabilizes the wound Heals Pierce Wound +65% Heals Cut Wound +65% Heals Freeze Wound +65% Regeneration +2 HP Turns active 10 AP |
|
Splint |
Dressing | Stabilizes the wound Heals Fracture Wound +55% Heals Blast Wound +45% Regeneration +2 HP Turns active 10 AP |
|
Orthopedic Cast |
Dressing | Stabilizes the wound Heals Fracture Wound +75% Heals Blast Wound +75% Regeneration +4 HP Turns active 8 AP |
|
Hydrogel Bandage |
Dressing | Stabilizes the wound Heals Cut Wound +55% Heals Burn Wound +55% Heals Electrical Wound +45% Regeneration +2 HP Turns active 5 AP |
|
Medical Glue |
Dressing | Stabilizes the wound Heals Pierce Wound +15% Heals Cut Wound +15% Heals Burn Wound +65% Heals Electrical Wound +55% Heals Deep Burn Wound +65% Regeneration +4 HP Recovery -1 Pain Turns active 8 AP |
|
Balm "Star" |
Dressing | Stabilizes the wound Heals Freeze Wound +30% Heals Electrical Wound +30% Heals Hypothermia -20% Regeneration +2 HP Turns active 10 AP |
|
Dr. Jones |
Dressing | Stabilizes the wound Heals all wound +95% Regeneration +80 HP Recovery -20 Pain Turns active 1 AP |
|
Gannix Rags |
Dressing Parts |
+50 Quasimorphosis Stabilizes the wound Heals Fracture Wound +20% Heals Pierce Wound +75% Heals Cut Wound +75% Heals Burn Wound +55% Heals Radiation Wound +55% Heals Electrical Wound +55% Heals Chemical Wound +80% Heals Freeze Wound +80% Heals Blast Wound +55% Heals Deep Burn Wound +55% Regeneration +4 HP 10% Poisoning Chance Turns active 10 AP |
Perks
Perk | Type | Basic Effect | Advanced Effect | Master Effect | Legend Effect |
---|---|---|---|---|---|
Taste of Blood |
Trigger | +1 HP Regeneration for 6 turns | +2 HP Regeneration for 8 turns | +3 HP Regeneration for 10 turns | +4 HP Regeneration for 10 turns |
Masochism |
Trigger | +5% HP Regeneration for 5 turns | +6% HP Regeneration for 5 turns | +8% HP Regeneration for 5 turns | +10% HP Regeneration for 5 turns |
Proper Nutrition |
Passive | +1 HP Regeneration when Full | +2 HP Regeneration when Full | +3 HP Regeneration when Full | +4 HP Regeneration when Full |